Factory Expansion, MORE EVERYTHING! Dyson Sphere Program Ep.8 | Z1 Gaming



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Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.

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24 thoughts on “Factory Expansion, MORE EVERYTHING! Dyson Sphere Program Ep.8 | Z1 Gaming”

  1. Z important tip for the lategame, when you go to other solar systems for resources, and setup a supply station, dont give it its own logistics vessels unless you also have warpers on site, otherwise they will attempt to fly there manually and that can take literal hours. only have the logi stations with the demand use vessels for interstallar travel since they can consume 2 warpers for return trips. same deal for moving stuff that comes in from another system to other planets, if you want it to come from the warper demand station youll need to setup another logi with remote supply right next to it, and have all other demand stations not use their own vessels, or they will try to fly to the faraway star for pickup

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  2. this game would work better to teach people how to play if everything just stopped working if there wasnt enough power. the climb between power gen and production is the main driving point of the progression

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  3. Z1 check all your power generation, something seems to have stop or got disconnected, when you checked the power before it showed you are only generating about 20 MW but you have system load of about 48 MW. I know you were making more power before

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  4. the amount of solar sails you're producing and shooting makes the power gained from it worthless, you should focus instead on solar and wind power for the starting planet

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  5. The EMC launcher isn't supposed to be used for massive power gains early on, unless you are constantly shooting them. The disks only last 30 minutes and when you first use it the game tell you that it uses more power than it can produce early on. Kinda frustrating to see you put so much effort into it. Just build some coal burning plants or something.

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  6. just thought of something.. you should use some belts and those science packs to write messages…. like your Z1 logo………
    also your power can still be supplemented by older techs… such as the wind turbines…. and they are constant unlike the solar arrays….

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  7. Those sail aren’t worth it until you actually start building your dyson. You need power but 30 minutes simply isn’t worth it. Your oil idea is better as oil doesn’t run out. 😊

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  8. Hey Z, love the videos! If you put the EM Rail Ejector near the poles you shouldn't pitch limit as much (double-check that the pitch isn't too low all the time). The same goes for the Ray Receivers.

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