STORY VS CONTENT // SEA OF THIEVES – How our pirates perceive the world.



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31 thoughts on “STORY VS CONTENT // SEA OF THIEVES – How our pirates perceive the world.”

  1. I use a translator
    From my point of view, it would be good if they released something like this:
    Hunting for larger individuals in the sea. For example, they could be the size of a shark and larger, but much smaller than the bosses (Megalodon and Kraken)
    You could use harpoons, boats, and similar tools (remember hunting in AC BLACK FLAG)

    After the hunt, the player needs to deliver the carcass of a sea creature to get money and reputation from the faction.

    Larger activities are hunting for large monsters, Megalodons, and kraken. The player finds the coordinates of the megalodon, for example, and fights with it.

    I think that if such an update ever happens, it is worth making a couple more large creatures so that in total we have 4 sea monsters.

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  2. How would Sea of Thieves be like if it was designed as a single player: well it would be built from the ground up to be completely different so it would just be a whole other game.

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  3. I personally love it when an online game actually does a story of some kind that works as a story but doesn't hurt the gameplay. Sea of Thieves does a great job doing it, as you have explained here. So does Paladins and Team Fortress 2… Other games seem to like to keep the online and story separate though, which is also good (like the Halo series) but doing it with an online only environment is always quite awesome overall.

    I wish more online only games could do their story content better or at least just fucking do it to some degree at all and stop giving us useless backstory that means nothing… (Looking at you, Overwatch. Fucking backstory only game).

    Reply
  4. I'm new to your channel and I have been loving your videos… but this one is a total sinker. You yourself have spoken about the tributes that skeletons give to Flameheart… and Flameheart is a ghostly skeleton. So why would he only be defeated once? The skeletons would pay tribute to him once again, bringing back his spirit.

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  5. I believe Flameheart‘s Attacks do actually happen regularly in Canon. He always says something along the lines of „Until Next Time“ or „Next Time you won‘t be so lucky“, implying his Hauntings will continue.

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  6. Today was my very first day of playing Sea of Thieves. I got attacked by a Megalodon on my very first hour of playtime. I have the screenshot to prove it, and it made me shout IRL when I saw that darn thing's maw coming straight at my basic little bab Sloop.

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  7. FALCORE! I think I solved it the servant of the flame or what’s possessing him or whatever is wrong with him is the gold hoarder he is supposed to be back right? And he is serving a greater master like it said in the tweet I just wanted to give my opinion

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  8. hey there falcore. this is probebly a stupid question but did you happen to play on a galleon a few weeks back and met a 6 man brig? which joined your ship more or less by force? your name is the same or very similar to one of the people on the galleon. if thats was you then HII again //Juniormad

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  9. I feel like rather than not getting to do world events twice, certain elements of the game shouldn’t appear to you until you’ve done certain tall tales. Like you shouldn’t actually see a ghost fleet event until you’ve done the seabound soul tall tale, and you shouldn’t see an ashen winds event until you have done the heart of fire tall tale. The same thing with the fotd. In fact, the fotd shouldn’t even appear on your map until you’ve done the revenge of the Morningstar tall tale.

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  10. I tend to think of these kind of things like levels. You can replay levels again, and maybe do better. They are organized in a linear pattern, so there is progression, but in terms of story, it is being experienced by the character for the first time.

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