New PS5 Patent, PS5 42 Percent Better Compression than XBOX, and More



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PlayStation patents AI Generated Difficulty Levels for Boss Fights, Control Ultimate Edition Is 42% Smaller On PS5 Than XSX Thanks To Better Compression Tech, Celebrate your gaming year with PlayStation Wrap-Up 2020. Lets talk about it!

*Time Stamps*
0:00 Intro
0:50 PS5 Patent
4:24 PS5 Compression
6:46 PSN 2020 Wrap Up
9:48 Outro

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–Credits–

Intro Music:
https://www.youtube.com/watch?v=BTNfQwDiMeg&t=16s

https://gamingroute.com/playstation-patents-ai-generated-difficulty-levels-for-boss-fights/

https://patentscope.wipo.int/search/en/detail.jsf?docId=WO2021015924&tab=PCTDESCRIPTION

https://twistedvoxel.com/control-ultimate-edition-smaller-ps5-better-compression/

https://blog.playstation.com/2021/02/02/celebrate-your-gaming-year-with-playstation-wrap-up-2020/

https://www.artstation.com/artwork/Nx5KQ1

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#PS5 #PlayStation #Sony

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20 thoughts on “New PS5 Patent, PS5 42 Percent Better Compression than XBOX, and More”

  1. Machine learning is soo bad. Sony please don't do this. If a game is challenging, I want to know I was gangsta enough to beat it and it proves my skill level to the world. Games shouldn't baby players cuz they suck. If it's optional then not too bad and I'll just turn it off everytime

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  2. I'm still not convinced that Kraken compression alone is the reason for the 42% difference in file size after compressiom when compared to the file size of the Series X version. Is Control the only game showing this difference or are there other games to compare?

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  3. Sucky idea.. So much for the sense of accomplishment..🙄 Beating the Valkyrie Queen in GOW would have not felt amazing at all if that feature existed. Hopefully it disables trophies for some things if you have it on..

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  4. Scaleable difficulty will only work if you can turn it off. Temporarily scaling down is great for everyone if you can't rise to the challenge and are struggling in an area. This removes any frustration and maintains the fun factor. But auto scaling up is a totally different beast. If a player deliberately chooses a chill out experience, then is thrown into ever increasing chaos as they try to adapt to the ramp, would be unacceptable. This will lead to times when you feel you have confidently got a nice rythmn going, then the game suddenly throws bullsh!t deaths at you. We already get that now on harder difficulties where games are so intent on killing you, they throw everything at you, choking the CPU so that your controller response is laggy and sometimes even ignored.

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  5. We need clarification whether the smaller download size equates to a smaller instal size as well. Heavy compression may be used to speed up download speed, then unpack during instal. If the installed size is smaller, then that's a massive win. That means the XBSX SSD will fill up twice as fast as the PS5 SSD, meaning you can instal twice as many games on a PS5 than an XBSX for any given SSD size. But that needs to be proven. This article just refers to download size, so let's not jump to conclusions. Mark Cerny is a genius and I loved his PS5 lecture. I understood the potential in his words. We just have to see it in action in order to demonstrate the difference it makes. Don't forget that unpacking a heavily compressed file requires processing time and delay access time to that asset. Having dedicated hardware helps, so we will see.

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  6. Helou

    1. This patent sounds great if done correctly.

    2. The smaller the better when it comes to download file of games.

    3. Okay i found Sony's Wrap Up info for myself  
    these three are my most played PlayStation 4 games from 2020

    1. Persona 5/ Royal 473 hours
    2. Dragon Age 3 319 hours
    3. Skyrim 193 hours
    Played games 98 ( Lot of smaller indie titles and some i didn't like enough to finish )
    Played hours 3909 hours ( i'm single and i don't go anywhere much beside work and shopping )
    Played days 320
    Favorite gaming day Saturday
    Trophys ( i'm not Trophy Hunter ) 720 in total 1 Platinum 40 Gold 143 Silver and 516 Bronze
    Thank you for your hard work : )

    Reply
  7. AI assisted difficulty is cool and all but there's a reason we have choices for difficulty in the game itself. If I'm failing at a higher difficulty then AI adjusting it would only render that level of difficulty useless. I'd rather struggle till I succeed

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