NEW TRYNDAMERE BUFFS + S11 CRIT ITEMS = UNREAL DAMAGE – League of Legends



NEW TRYNDAMERE BUFFS + S11 CRIT ITEMS = UNREAL DAMAGE – League of Legends

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47 thoughts on “NEW TRYNDAMERE BUFFS + S11 CRIT ITEMS = UNREAL DAMAGE – League of Legends”

  1. i want to point out something lots of people fail to realize and it's the fact that having power in the champs means that a lot of times it can be impossible or nearly to win a game just based on matchup… id rather be able to build my way into or out of a game rather than have it decided from the beginning

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  2. Why don’t they just have the 200% damage on certain champions or builds. Like if you get full 100% crit then you get the full 200% damage. I think Doublelift did a video about that and it makes senses. I would just build Guinsoos, cut out my crit and do damage that way. There’s no pay off for IE / crit users.

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  3. bruisermere is extremely powerful and so is crit tryndamere it's just the fact that you don't die as bruisermere while doing as much damage(in double the duration) that makes me not like it, like i don't wanna have to deal with a malphite using the bruiser build cuz that just takes way too long and is so boring but at the same time you don't BEAT HIM AT ALL with the crit build so yea season 12 will be better

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  4. So glad you talk about this 18:15, if only riot listen about this issue, been discuss this with friends almost for last 2 seasons. It is not so easy to balance whole combo of items+runes+some other champ procs, because when one of those from this combo by itself its ok and dont need to be balanced, but when in comboes like this – its just broken.

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  5. @18:19 yea in one of my games I played against a ziggs support, he wasn't even fed, they lost lane. I was walking up to him to spin on him, he hit me with a Q and AA and I had to ult and run away because just with that he took me down below 5% hp.

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  6. #crit trynd, baby ass no damage bruiser trynd is not the reason I want to play trynd. I want to be able to auto spin auto and chunk someone. Solo carrying a game should be possible, especially in the last couple of seasons solo queue depended on team reliability, IE it only took one person on your team to ruin your game even though you’re super far ahead. Back in the good old days you could put in an extreme amount of work and get rewarded for it, and it should be that way. Yes it’s a team game but with no voice comms it makes it harder to synergies, you should be rewarded for the effort you put in, not punished for the one guy who goes 0/10 with no CS and the other 4 players are ahead

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  7. I'm confused about the idea that they tried to take 'burst' out of the game. It seems like "League of One Shots", although, it's always been a league of assassins… idk. I should just play a tank, to escape the "World of One Shots".

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