Keqing buff idea ! and how Mihoyo should improve Genshin Impact



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26 thoughts on “Keqing buff idea ! and how Mihoyo should improve Genshin Impact”

  1. I think what Genshin is actually lacking is the Trading system.
    Imagine if you could exchange similar value artifacts with other people!
    For example I have a good DEF artifact that can work for another person who mains Albedo and he has a good ATK artifact you want for your Diluc, and then you just trade them. Result: everyone's happy! The days of infinite Artifact grinding with awful rng would be over. You could have fun or grind for Mora or Exp books instead, that are not rng and level up your characters by having fun, not getting bored.

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  2. Well it’s a mobile game first I guess and it’s why they won’t move to make bigger changes I am assuming. I am getting tired of mihoyo greed and scams. They can’t even make a decent chat for us. I have no patience for them when they charge people 2k to 4K for a character/weapon.

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  3. keqing is my first 5* id love if she was stronger. rumors are tho that electro reactions are being buffed and some rumors say it will happen in 1.5 that will make keqing stronger

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  4. I dont know about you all… But i just want mihoyo to create a place that we can hang out like a guild house or a open world server just to chat. Coz i personally like making friends from online game and its one thing that keep me playing the game.. just chatting i know lol

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  5. A bit of a text to read, but I'm sure everyone would appreciate this.

    1) Actual end-game content dungeons similiar to world of warcraft, where it wouldnt me just 1 big room, but and actual dungeon to go thru with packs and packs of elite enemies and bosses. Rather than 1minute domain, this would be nice if it was like 10-15minutes long, coop would be an awesome thing for this too. And as for rewards, it would give artifacts exp material, no resin cost. So we could actually run this with randoms or friends to level up artifacts. Resin wouldnt lose value too much, since we would still need it for everything like better stats/sets/weapon mats/ascend mats etc. So this would be purely for leveling the artifacts.

    2) If we'd have dungeons, then even raids/raid bosses would be a great thing. I was thinking about weekly lockout raids where the reward would be 10rolls on non-rate up banner.

    3) if not dungeons and raids, then maybe having one special no resin cost domain, where it would swap between domain debuffs and enemies and we'd get the artifact exp material at the end. Once again, we'd still need resin for everything that we use it for right now, but we would have the option to level up artifacts for supports too.

    4) People already mentioning reworking electro reactions. Imo it shouldnt be just damage only, but the reactions itself too. Instead of knocking enemies back with Keqing's Q and charged attacks, or even worse, with overload. It would be better if it was just shocking the enemies, interrupting whatever they do without the knockback away from us. Or at least knock them up like Jean (just not so high, so they are still attackable) just NOT AWAY from the players! Chasing targets that are literaly flying away from you until you get them to a wall and then abuse a wall isn't fun imo.

    I'd have some more end game ideas with quite reasonable rewards, but it's already getting quite long to read. If you got it this far in the text, I hope you have a great day and wish you luck with pulling for whatever you trying to get 🙂

    Edit: before anyone replies. I'm not F2P, nor whale like Tenha. Altho I spent reasonable amounts of money on the game and I do refill resin quite often. So this isn't suppose to be cry for more rewards for free. It's more of an idea on how to attract F2Ps and whales together on a content that everyone would appreciate and still it wouldn't break current resin system as well as add more content to do without resin and without needing to rework resin in general, since f2ps would get content and something to work for as in leveling artifacts since they usually dont refill resin, meanwhile whales would get content too, which would be great for youtubers and streamers aswel.

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  6. giving keqing this constellation would certainly improve her but only for whales… her ult needs improved multipliers for her to be able to compete with other dps.
    a dps character that has no access to dmg amplifications via elemental reactions needs to dish out more dmg by default than those that do (just look at xiao) if those are not using said elemental reactions… for example this is how it should be: Ganyu (no melt) < Keqing < Ganyu (melt)

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  7. Oh yeah yea,give Keqing a no stamina consumption on her heavy so everybody can just permanently spam her heavy attack just like they do plunge on Xiao, phenomenally "good" gameplay decision,how the fuck is that fun ?

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