HOW TO SOLVE THE BITCOIN/ECONOMY CRISIS IN ESCAPE FROM TARKOV | TweaK



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34 thoughts on “HOW TO SOLVE THE BITCOIN/ECONOMY CRISIS IN ESCAPE FROM TARKOV | TweaK”

  1. This is the problem with a game that wipes, you get players with extreme amounts of stuff because they are good and play lots and other players are left with very little. It’s the same in rust. The end goal is for no wipes, solution to people having too much money? Add a sort of prestige system . Makes it fair on everyone. People complaining how easy it is too get money when they spend all day running graphics cards, avoiding PVP and using shit gear. Just remove static spawns, make it more random so maps are actually spread out and add prestige. Problem solved. Whilst it is easy to get money the game has an economy so stuff inflates in price. Yes last wipe people had less money but stuff cost less aswell, not to mention the huge money sink items like red rebel, red keycard etc

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  2. For a casual player (~10 raids a day) this sounds like a hell of a grind for good gear.
    Or just run budget gear and get stomped every other raid by sweaty chads.
    Make Scav bosses 100% spawn rate and the credit card drop would be a reliable way to make credits, make it so it cant go in container as well.
    Like the idea of choices in quest rewards, not necessarily for the credits though.
    Maybe a prestige system, Escape from Tarkov.

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  3. Some great thinking tweak. Anything that gets us playing all the maps, searching all areas of maps for the whole length of the raid will improve the player experience. As we all know hatchets runners are going to hotspots purely for loot and similarly pvp takes place in these same areas for this reason.. make it so players need/want to look in different areas more of the time for longer. This can be achieved with more random loot spawns and daily, weekly, monthly tasks that take you to different areas. Equally the daily, weekly and monthly tasks vary from one player to another to avoid the same issue of everyone being in the same places. However, also throw in a few inraid quests/task that is like a radio message that draws all players to one area. An example would be a plane load of ammunition has been dumped in the swamp on coastline and a pvp battle develops in the moment where all scramble to get the high end ammo. This would work on the back of your idea of restriciting high end ammo, gun parts, etc

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  4. I like the ideas a lot but I feel like BSG would have to rework almost the whole quest and loot and hideout system for this to work correctly but something along these lines needs to be implemented or the game will die like all other games where developers didn’t listen…

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  5. I more or less agree, but I think that your rarities for these high tier items are a bit too steep. You should be able to run a mid-high tier kit often, given that you are a good player + play often. Otherwise, good points. I can agree with everything bitfarm related. Bitcoin is stupid..

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  6. This isn't a good solution sorry. It's widens the gap even more – the people who can put in more time will hit 40 quicker gain access to all this locked gear and be able to farm the bosses with much less risk than currently exists. The fact that the gear is available to everyone right now who is willing to invest gives the super chads a chance to run into a lower level player who just happened to invest and lose. Knowing that less than 5% of the players (about 1 other player ever other game) a couple months into the wipe is the chance of running into another chad just makes it silly.

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  7. i love all of this, i want this in conjunction with kleans idea for the secure container. no placing items in it during raids, only for taking in things like meds and keys you already own and dont want to lose if you die.

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  8. It’s funny how differently the majority of the player base and streamers see the game. I’ve heard a lot of how this has been one of the best wipes, everyone’s having fun as gear is fun to use. People can’t put in lots of time into gaming, having to grind for days just for one kit is absolutely absurd and would kill a huge portion of the player base. There is definitely a middle in between the current economy and what you described.

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  9. So the thing is tarkov isn't complete and while this does sound like a good Idea it doesn't mesh well with the end game goal aka being open world where you have to go and find the various traders and doing that stuff and if they did implement stuff like this it would just take longer for the end goal to be reached and this would only be a temporary system so while it sounds good it would only be a temporary system that would take more time from end game development.

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  10. all this would do is add a new currency, after 2 weeks we would all have thousands if not millions of this currency. if anything it would just makes the other currencies obsolete

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  11. I had the idea that firstly western weapons (which are way stronger then russian guns) should be removed from found in raid as it doesn’t make sense for them to be on the reserve milbase. And secondly class 5& 6 armor, M61, M995, etc could be obtained by the daily tasks

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  12. how about just improve the matchmaking so roughly the same level people go in together, calculated by combining K/D, survival rate etc. players who start half way through the wipe and casual players have no chance unless they cheese the whole way through to the higher levels. I do like the black market idea, and the weekly quests are a nice touch.

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  13. Not sure i like most of these ideas some are interesting to flesh out but some seem rather catterd to the elites and givez them more control , i still say lock the security case for in raid u can take in stuff but cant put stuff in hatchet runner problem sovldd

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  14. bro this is just stupid. and the more i whatch the worse it gets, your just making this shit to be relivant, general sams idea was 1000 times better, u need to take a class in ecanomics

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  15. Thats a Nice way to deal with hatchlings i'm tired of facing hatchlings and Even getting distracted by them when pvping in places like interchange it's justo stupid u can get into a raid naked and take a Lot of money without risking anything u need a base límit of gear or something

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  16. If they don't change the head hit box, why would we want to run slick or high teir loot..? I don't like getting head eyes every single raid, and it would be so much worse if I grinded for slick and got recoil bounced to my head.

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  17. I disagree 🙂 => you "dream" players have tons of time to play and all the time complaining about money cause you have a lot of them …but we "casual" players with casual work and families/kids/duties have 0-2 hours to play the game for whole day. Seriously I play the game for like 3 months and I am lvl 25 (so no bitcoin farm yet – 30+?). Can we casual players have bitcoin farm too before another wipe comes please? 🙂 Basicaly you want to make the game harder cause it is so easy for you. But think about this – how would you feel if you kill players and found no loot (at least no valuable) on them instead now when you can still find interesting loot from casual player (cause it is easier to get it). I don't want to craft slick armor for a whole week and then loose it in first 3 minutes of raid cause my survival rate is like 30%. Please think about us noobs we payed for it same as you did and we are the "food" that makes you happy in raid. Thanks, <3 content

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