Outriders – Devs Give ALL NEW UPDATE About Multiplayer, Pausing The Game, and Level Cap Changes



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Outriders News Updates – We’ve got brand new updates from the dev team, People Can Fly and publisher Square Enix, about online stability. Plus an interesting response about a level cap increase. Also it’s actually possible to pause the game on PC! Stay tuned for more Outriders DLC news and gameplay on PC, PS4, PS5, Xbox Series X, and Xbox One.

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SOURCES:
https://twitter.com/Outriders

https://www.forbes.com/sites/paultassi/2021/04/03/outriders-devs-future-content-would-be-significant-expansions-with-self-contained-stories/

https://www.reddit.com/r/outriders/comments/mj3upt/pc_users_with_nvidia_gpus_can_pause_the_game/

https://www.gamesradar.com/its-just-impossible-devs-explain-why-big-online-games-always-seem-to-break-at-launch/

https://www.reddit.com/r/outriders/comments/mjhuz9/dear_people_can_fly/

Source

41 thoughts on “Outriders – Devs Give ALL NEW UPDATE About Multiplayer, Pausing The Game, and Level Cap Changes”

  1. Wanna give a shout out to the Outriders UI team on this one, crisp clean UI with very few issues in my experience, just a few QOL additions and some optimizations with marking are all I would change. I usually have gripes with UI stuff, but I honestly cannot complain.

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  2. Not going to lie, games like CoD and other PVP and micro transaction filled shooter have never really been games of interest for me especially with a young kiddo in the house. Square Enix and People can Fly have made a true story filled series that could be Epic. Even my kiddo enjoyed the monster killing and Acari boss battle. Keep up the content mate always a joy to catch up on the news with this game and love the positivity.

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  3. 'offline' mode is a ridiculous amount of work that has really no benefit besides the first few weeks like you mentioned. The number of side effects and bad paths you can get into developing something like that would never make it a viable option.

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  4. My wife and I both have had many connectivity issues (we both play on Xbox Series X & S respectively), but the times seem to be sporadic. However, we love what People Can Fly have done with Outriders so much and their sincere willingness to communicate resolving problems, that we fight through it and keep playing.

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  5. I'm not bothered too much about an offline mode but I would like to be able to manually save my game. There has been times when I've been modding my load out for 20 minutes then right after the game crashed before the auto save kicks in.

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  6. Alright, I’m a bit late to this video (always happens) I hopped on for about an hour yesterday before work; shit was like butter! I got on early early this morning when I got off of work and played with a friend, it was alright but I’m still getting that yellow/red “AT&T symbol” in the top right under our names… Lol

    PLEASE ADVISE: “The Alchemist” side mission… That’s broken for whatever reason. I’ve ran that mission several times trying to complete it but for some reason one of the journal entries either doesn’t show up or it’s uncollectible.

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  7. Last night i had a closed door, enemies would walk through it but i couldn't pass through and all were dead, to "fix" that i needed to leave the area and then return

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  8. Offline is needed 100%. What happens when they don't want to run the servers anymore? I CAN'T PLAY THE GAME I PAID FOR ANYMORE! Just make the offline characters non-playable online. BOOM! Everyone is happy.

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  9. Aside from fixing the servers, bugs/glitches etc, i'm really hoping they choose to make this game 4 players later on instead of just 3……it should've been 4 players from the start, wanna be able to invite more friends to run with since l have alot of friends who are playing Outriders.

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  10. It would really help the community if you or another streamer took a minute to explain to us what servers are and what the issues are and why there are issues with the servers. If we had more understanding it would act as a foundation for our patience and tolerance. Please and thank you.

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  11. Did anyone else’s aim change/switch dramatically? Since the demo and into the regular game mid game it was fine but randomly became HORRIBLE I can’t explain it but it’s almost unplayable now :/ I’m playing on the PS4 any fixes?

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  12. I have sent them messages on Twitter, Reddit and they just don’t answer.

    Since the crash yesterday I can’t aim anymore, the character tries to raise their arm and just stops. Even made new characters, reinstalled the game and it still doesn’t work… getting sick of this shit

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  13. losing enthusiasm… server issue cause me to lose my gear and weapons and story progress, but funny thing is I still have quarry bounty as one of my missions. I still have my world tier and lvl, and as far as I can see my mod library. though I haven't played again long enough to be sure. emailed them to get generic response looking for more info from me, provided it, and have not heard back in 3 days, not feeling the love. And the lack of response it telling. I am sure I am not the only player experiencing this

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  14. Even though this game is out on Game Pass I went and purchased the full game simply for the reason that they listen to the community and at the very least attempt to fix the issues the servers going down it's temporary this is a great game and I have much love for it as well as the Developers it sickens me to see all the hate they're getting right now happy Easter to everybody and give it some time servers will be fixed

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  15. SEA Country here. I had no problems logging into server and playing the game. No disconnects whatsoever. However, I've experienced bad lag whenever I team up with a random team and I just went solo. Multiplayer is just not playable for me at the moment.

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  16. Ok. I want to start off by saying. I love the parts of the game I’ve been able to play. With that said. I do not agree with the mindset that all games launch with game breaking issues and that we as consumers should be ok with that so long as the devs are upfront after the sale and promise to fix it. Think about this for a moment. Let’s say Stephen king writes a new book. He sales it for retail. You buy it. But when you go to read the book. You find that sometimes you can’t open the book to read it. And then when you do finally get the book open. Every other page of the story is misprinted to where you can’t progress. And then just when you finally get s stretch of pages flowing good. The book just slams itself shut and forces you to start that chapter over again That is after you struggle with all the fore mentioned again. Do you think anyone on the planet would think that was an acceptable way to launch a new book. What would you do if you bought a new truck. And it constantly just shut off or broke down days after you bought it. Would anyone be ok with that. So please for the love of god Why are we supposed to be ok when video games do this. Hell people throw a fit when their McDonald’s burger isn’t right. No. I’ll tell you the problem. It’s not that the game couldn’t have been playable at launch. The core game. No it’s always the cross play or cloud this or that or trying to hit performance targets that only 1% of gamers can achieve. 120 ,4 6 8 k Just build a solid game and then over time if you want to add all that shit. Fine. But the solid game should be the priority.

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  17. Interesting point on servers: It may be that some of the difficulty depends on contracts and agreements between the companies. Is PCF the one with the contract with the cloud server comp? or is it Square? and If it's Square, then does PCF have to go through square for its server requests, and what is the contract and how is it written? not trying to sounds like a legal eagle, but pointing out that if there is limitations with how they are allowed to deploy servers (say, certain time frames between new requests, or certain time frames that the servers have to be online, etc), could make those decisions more difficult. Personally, I'd think that "renting" extra servers in a burst format (a few months) would be definitely positive for players, but I think from the corporate perspective, it's probably a money loss. And having to re-negotiate contracts isn't something that's easy to do, especially in an emergency.
    Although I'm not in the gaming industry, I am in the mobile communications Industry, and I can tell you from experience that with larger companies who have contracts with other large companies, things move slowly when there's agreements like that involved. Even in outage situations.

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