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Outriders Minigun Build! Technomancer Anomaly Build with Bottom Tree Demolisher and the Legendary Armor Set, Grim Inventor. Infinite Ammo Minigun and insane survivability. Its not great for Legendary Farming but is a good foundation on how to build a good 5 piece Epic Armor Minigun set. Can build a better build without ever using the Grim Inventor set.
Outriders Legendary Farm – https://www.youtube.com/watch?v=2J94EYvYDnE
Outriders Playlist w/ Legendary Weapons – https://www.youtube.com/playlist?list=PLDFY6FhRwgbR3WU0P2qGHqsj5lbGTagoV
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Is the toxic refilling the mag from the mini gun or is it the blighted turret that’s doing that?
I just got the Darkness Charmer shotgun last night. I kinda wanna throw a Scrap Grenade mod from the Juggler on it to see if I can make a 500k damage shot with Grand Opening and Scrap Grenade
They need to
Re work set bonuses because they don’t flow at all
You can slap perpetual mobile weapon mod on any gun (it actually works with minigun) 🙂
Can you please do a rant on scaling? The game forces you to "downscale" if you become too powerful. Any time you get more powerful, you're actually getting weaker. There is no way to turn this off.
As you continue to climb and gain higher and higher level gear, the lower-level monsters and enemies will just become more and more difficult for you. Leveling up isn't real. The stats on your gear aren't real. The upgrades aren't upgrades. It's all an illusion created by bad developers.
Ah, good to see the trundle-lord still getting some love from content creators. I dropped the build for faster builds/classes after the Massacre nerf. Just didn't find it worth the trouble of being so slow with the now much weaker overall Minigun. You could also save a skill point going from the bottom tree up to the vulnerability node instead. Especially since the extra health isn't really needed when you're buffing your armor with the Minigun mod. You can then put that extra skill point into the nodes that causes your melee to cause toxic as well as 40% damage mitigation ON TOP of the Freeze it already causes. Basically, instead of relying on a slow to hit blighted turret for your toxic, you give yourself much more control over everything hit with toxic since outside of riflemen and snipers, nearly every other mob type charges you down. Swapping to those nodes will give you more freedom to apply toxic and will help you speed through kills when surrounded by elites faster with 40% extra mitigation. Plus, health is a terrible stat considering even the most generic mob can chunk you for 1/4 to 1/3 of your healthbar outside of minigun, and you're just going to get swarmed in minigun to the point where if your melee or minigun are going, you won't notice the health gain vs. skill life leech doing its thing.
While Tool and Blighted are absolutely staple, I would still consider pain launcher over scrapnel. Granted I haven't tested that one on my techno since the Massacre nerf. The melee causing toxic is the main thing you should take to help your blighted turret out, though.
Hey Pwn! The Perpetum mobile mod works with the minigun as well, that way you can drop toxic lead and get MOAR DAMAGE !
Is the minigun skill life leech or weapon life leech? Also, where the best attributes for this build?
This was my first build but the cheaper version 😂 just seeing it makes me want to remake it
I forgot the name but that part that goes on your gun whenever you get below 35% ammo it gives you full ammo back if you have that on your gun and then you pop your minigun it seems to work on your minigun too I don't know if it's a bug or glitch so you can keep refilling your mini gun ammo
I’m using an almost same build but I use the Torrential Rain set for more scrapnel grenade build. I just switch out the mods for some mini gun one. Mostly use the mini gun to help me tank. This build allows me to solo gold Scorched Land in under 16 min.
lol bottom tree Pyro is definitely possible to get to CT15 on, I've done it (bottom tree all the way). Solo CT15 gold on everything but Eye. It wasn't that bad to push up the tiers either. Maybe part luck on getting the right gear drops, but it's definitely possible.
Nice! Something to note, Perpetum Mobile on the active gun works with the minigun as well, and this leaves even more flexibility to mod choices. As for the set bonus, I would love to see a movement boost instead of the current one.
This game needs a transmog system. Some the the sets look really cool but some have bad rolls or stats.
the only thing i would change is instead of toxic lead i would use perpetuum mobile on a gun since ur not really ever going to use it and its better than toxic lead because u could put another mod on ur gear
BTW perpetual mobile on your gun works for the minigun as well, but not the rocket launcher.
Definitely looking to change up my Technomancer. Just hit WT12 and I keep getting wiped on a hunt mission. I solo, so this is looking interesting. Gonna have to go poor man's version, though.
I run the mini gun build it’s awesome, way better to go purple with the build. Unless you want to run shrapnel with it then go TDP set.
Pwn, could you do an inventory management video or possibly reply back to me when you can? I'm getting to the end Endgame to CT15 and I'm struggling to keep up with everything in my stash and player inventory and was wondering if you had a system that helps you stay organized? I believe I see your inventory in these videos that you keep all the class specific legendary armor in the inventory of that class but what about weapons and purple or blue gear you want to hang on to? How do you not accidentally discard things after clearing your inventory from expeditions? Things like that would be useful to know! Keep up the amazing content. By far the best outriders content creator in my opinion.
ive done this exact thing but i use the downpour set because its less waste. the nades really help kill bosses and with the anomaly bump from the mini they just shred bosses. also perpetuum mobile is how i keep my build running. thats really all i need
i dont think fortress works…
fortress bugged?
That is absolute trash for a set bonus. If it was a tier 1 mode I’d still say it’s shit.
perpetual mobile works too. just have the gun selected before switching to mini gun and it refills on kill after mini gun gets to 100 ammo. Obviously needs smaller adds to keep it up on boss fight.
hold scrapnel or your turret to walk around faster and the downpour set is perfect for this bc ur scrapnel will get clusters making the whole thing even better but i didnt know that toxic lead worked
I don’t understand why so many of the reload mods that work with the mg don’t work with the rpg. I really wanted to make an rpg build but it’s not worth it
put preputium mobile on a weapon it works frees up armor mods to make scrapnel or blighted turret better
I think you doing god´s work here, by showing where a tree-build lags.. that could actual bring a buff in the end. I realy love the techno, hell i even bought the game because of that class to be honest =). I was about to make a experimental build by myself before the wipe brought me to an total halt a week ago. My idea was to use the Rockedlauncher, Mines and the toxic turret. It worked quite well but my main goal was to get my hands on Torrential Downpour set. I just want to life the fantasy of an explosion galore / heavy unit. >=D Now i "only" have to wait for the inventory recovery -,- …*urgh*
Everyone focusing on legendaries being head, chest, legs only is seriously stupid.
I need to make a techno now
IMO, the torrential set is better for minigun, since it gives you incredible elite/boss killing potential with the mines. Unfortunately for some reason they nerfed the massacre mod for minigun down from 10 seconds of 30k anomaly power down to 3 seconds, which was stupid. Minigun is barely used as a build so they need to maybe buff the time again
Do weapon mods work on the minigun? Like the gun you were currently equipped with, do the mods transfer to the minigun?
Ahhh yes. minigun massacre perk was neutered from 10 seconds to 3 seconds, because yes….thats a good temp fix when blighted does 1mil bursts lol. If only the roclets were this good.
Looks like Db Weiss and David Benioff wrote this set bonus
How the feck do you get your fire power and armour up so high
I pick up the skill to make melee inflict toxic to activate toxic lead on demand, makes it even easier ps when moving around with the minigun hold your blighted turret to bring out the targeter, you run faster that way
Also mobile perpetuation works on the minigun so no need to toxic reload
Wait wait wait..fortress works with the minigun??? Omg I thought because the minigun is its own weapon you can't benefit from any weapon mods
Technomancher go burr
You have a sht rool for legendary lol I use t bazooka like crazy it's my favorite skill the mini gun is for crowed conrol
The more I play this game, the more I try different builds, the more I realise why meta builds are meta builds, everything else is so ineffective there’s just no reason to use it apart from for the fun of it. It doesn’t make sense when the end game is based on you getting fast gold runs, there’s no incentive to try different builds because why would I want to use the mini gun when not only does it do garbage damage, it also makes you move slow, it doesn’t even shoot that fast, has massive spread, makes you move slow, has a limited amount of ammo, and a huge cool down. Yes you can make it semi-effective but it feels so half baked, I was looking forward to using the mini gun so much but after using it and trying out several builds I’ve just concluded that it needs a complete overhaul to make me want to use it over anything else.
i had this build except better :l before the nerf, the anomaly per kill scale used to not have a duration, so highest i managed i think was like 7mil anomaly and each shot was doin over 120k dmg