Templar Buffs Explained (PvP/PvE): Templar Tanking Better!? | The Elder Scrolls Online – Blackwood



In this video we examine the changes or buffs rather to the Templar class and how it may affect not just PvE Templar Tanking but also some aspects of PvP for the class.

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25 thoughts on “Templar Buffs Explained (PvP/PvE): Templar Tanking Better!? | The Elder Scrolls Online – Blackwood”

  1. FINALLY! So thrilled about this and how it’ll help make templar tanking more accessible for newer players. Now give magplar a little love and I’ll be the happiest templar main ever lol

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  2. I'm really looking forward to these changes. I've been Templar tanking for a while and it was fine for normal trials and vet DLC dungeons, but hard-modes on dungeons it really struggled. This will definitely give it the boost it needs

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  3. DO NOT put your chips down yet. Remember the cycle. Devs improve skill > PVPers break gameplay with skill improvement > devs change it back to a negligible improvement > skill ends up pretty much the same as before > No one is happy.

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  4. They need to remove wd based healing, how does weapon damage=healing? This type of bs just leads to heavy armor broken builds with high health and wd with like 20k resources, so stupid lol

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  5. This does not make Templars any better as tanks, tanking is a support role and Templar is still lacking support abilities. If your goal in this game as a tank is to just survive you're doing it wrong. They have no way to "Chain" in enemies in their skill lines or a decent crowd control ability. All this does is make them self heal better and it's a HoT not burst heal which makes it less useful. In most cases if you screw up as a tank or take a hit from a mechanic it's not that that hit that kills you it's the follow up hit right after it so a HoT is not nearly as useful as burst heal even if it is now based on your health.

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