OUTRIDERS | Great Changes Are Coming! Sniper Enemies, Scaling, Multiplayer & More (Outriders Update)



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OUTRIDERS | Great Changes Are Coming! Sniper Enemies, Scaling, Multiplayer & More (Outriders Update)
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23 thoughts on “OUTRIDERS | Great Changes Are Coming! Sniper Enemies, Scaling, Multiplayer & More (Outriders Update)”

  1. As someone who only plays solo they need to change the completion times for eye of the storm. I have gotten gold on every t15 expedition but can't even get silver on eye of the storm because of how long it takes to charge the obelisks solo.

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  2. I work weird hours but I am ALWAYYS looking for people to play Outriders with.  I am playing on Steam.  I have a T10/11 Pyromancer and a Technomancer that im waiting for the bug fix to repair and restore.  Holler at me for my discord tag.

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  3. And, jeez, u had 28gb in ur crash file from this game and u think there "isn't that many problems that u have experienced."? WTF?!?! U need to stop leading people on about this trash game w/ ur constant click baiting.

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  4. Returnal comes out next week and it looks extremely promising. If that game does well, this patch is just coming out too late for outriders. Then Biomutants after that in May. PCF already has my money but honestly, lost my respect and trust in their development for future products. Hopefully they learn in their next game….

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  5. As a solo player with three characters, several things they need to change. One is to fix the Pyromancer so health can be gained at a distance. You only gain health if you use a skill, sniping an enemy across the map gives you nothing while 100 other enemies constantly shoot at you. Other class characters gain health simply by killing an enemy regardless.

    Another really aggravating thing is certain places in the game where the enemies are TUfF!! Such as that Shaman and you run back down the steps a bit the game goes into a 10 second countdown and says Do not lead enemies to your allies………hey……….I am solo!! I want to kite them and draw them down the steps a bit so I can deal with that Shaman. Especially a higher world tiers, that guy is Tuff!!

    This morning I noticed a sneaky addition, some enemies have some kind of yellow health shield now. I started a new pyromancer just for fun, and noticed the game is now a bit harder and these yellow shield enemies showed up in the first historian mission. And again saving the idiot commander that in the end gets shot.

    They are working on the game, and getting sneaky with hot fixes they say nothing about.

    Cheers
    Kit

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  6. Fixing knockback in just 1 specific expedition seems like a very stupid way of dealing with the problem. . .why not adjust it all around instead of focusing one programming it for 1 spot?

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  7. That golem fix is going to mess up a lot of gamers clear speed especially at ct15. Long range shooting is going to be a must but then again the enemies hit so hard ct15 will truly be a multiplayer difficulty. Techno is good for this but he is so squishy especially with the skill that makes you take 15 percent more damage.

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  8. Changes need to happen I shouldn't "have to have" literally an exact set of gear to make it through ct15… Every character should have multiple end game builds. I know some builds will be better but you can't lock a difficulty behind a specific set of gear …

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