Cyberpunk 2077 LIVE – Massive Endgame Testing – PART 5



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

I’m at a point now where I can do massive levels of testing and find out the ins and outs of Cyberpunk 2077 endgame. (well… SOME of the endgame, this game is huge) Crafting, crit builds, damage builds, XP farming, and so much more.

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24 thoughts on “Cyberpunk 2077 LIVE – Massive Endgame Testing – PART 5”

  1. There's a lot of problems with the game, but we are still going to play the hell out of it. Thank you very much for sharing this on YT as well, gives a much better idea on what "End game" might look like for everyone else. Keep it up!

    Reply
  2. I'm loving your coverage but as someone who's super keen to avoid spoilers, I noticed you're talking about "endgame" so does that mean we can still play on after credits roll? Because another creator said we couldn't.

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  3. I've finished the game and after i finished it, it took me to the last save game prior to finishing the game… So you play the endgame content now and "ignore" the last mission completely, is that it ? Since I'm a bit confused here 🙂

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  4. Now I'm curious how my build will do later on. I'm criting for 30k at level 23. I'm running a stealth pistol build but not because of youtubers, that's just what I went in to day one. Looking forward to new play throughs and different builds.

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  5. Why is everyone wanting to copy youtuber builds in a single player RPG? I can understand an online shooter where META is key for sweats but surely this is a game for at least doing a bit of your own thing?

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  6. It's funny because I'm running a pistol stealth build and I would never say that it's the best even tho it hits crazy hard early on. I'm looking forward to doing a melee build and other ranged builds.

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  7. Great video but the amount of times you said "5.56 headshot" and it clearly says 5.67 was something else. Nice work though. My question is what determines the DPS, 1:45:20, since both seem to have similar damage range and the same shots per second and charge time and shot delay. Seems broken.

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