Why NO ONE Plays: Sejuani | League of Legends



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~If you want to skip the disclaimer part~
(0:00) – Introduction
(0:30) – Why NO ONE Plays: Sejuani

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#Sejuani #LoL #WhyNoOnePlays

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22 thoughts on “Why NO ONE Plays: Sejuani | League of Legends”

  1. Cause RIOT IS shit i remember that old seju and the rework and that old passive of armor and passive that i had like 600 armor and 400+ mr just having 4items ,she got her passive remove but i still play her and they put crazy moment on bams cinder that it say 5%damage to reduce to 4% but still i play cause i love it,sunfire+warmog was wow haha i even hit quadra first time as a tank i can only do triple kill as tank when im playing malp,but now damn i cant win a game no matter what i build on her so i stop playing league of riot

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  2. Been playing sejuani top, rush the new claw item first, mark the laner and get free resistances. Lategame put it on the high priority target and profit. Her w manages waves pretty well when you can just push minions out of tower range and waveclears surprising well with it too

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  3. The problem isn’t her kit it’s the Mets we are in. Tanks are built to do damage over a sustained period of time. But with the skirmishes Meta we are in tanks don’t have the ability to live long enough to put out their damage properly. Sej was strong a few seasons ago because her pick and lock down potential on a single target is insane. Now every new champ has a dash and a shit ton of damage plus sustain. It’s hard for sej or 90% of tanks to be viable because of the Meta we’ve been in the past few years.

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  4. If I were to fix her kit I would do 3 things:

    1. Reduce the number of stacks on Frost from 4 to 3, grant her Frost stacks 10% slow on her basic attacks and abilities per stack, and remove the ability for Melee Allies to assist her in stacking.

    This will increase her clear speed and make her more self-sufficient, as well as benefit other elements of her kit.

    2. Increase her damage and lower her sustained durability while increasing her upfront durability with Frost Armor.

    3. Strike a balance between her old ultimate and her new ultimate. Personally, I would lean even harder into her Frost passive:

    R – Glacial Prison:

    TARGET RANGE:
    1300
    WIDTH:
    240
    SPEED:
    1600
    CAST TIME:
    0.25
    COST:
    100 Mana
    COOLDOWN:
    140 / 120 / 100

    Sejuani throws an ice bola in the target direction that stops upon hitting an enemy champion, dealing magic damage to them and freezing them for 2 seconds.

    The Ice Bola also creates a Frost Storm upon impact or reaching its maximum distance for 2 seconds that deals damage every 0.5 seconds, applying Frost each time and slowing enemies by 50% + 10% per stack of Frost applied. The Frost Storm will refresh the duration of Permafrost for as long as the Storm persists and will remove Permafrost’s on-champion Cooldown to Enemy Champions within the Frost Storm.

    Total Frost Storm Magic Damage:
    200 / 300 / 400 (+ 80% AP)

    This will strike a balance between an instant-burst 5-man stun and her slow, single-target ability that slows a massive area, and make up for the loss of her allies not being able to proc her passive. This will allow Sejuani to feel more dangerous because her abilities can carry a lot more weight than they could before, and her team-fighting will vastly improve.

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  5. I actually love playing Sej top, ever since the rework. before then I didn't really have her on my radar to be honest – she was a jungler only (or ap) and I didn't play it back then. she's super fun to play for me now personally and can do a very surprising amount of damage indeed. it's a fun counter/pocket pick for sure, but I miss the old items on her.

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  6. The nerf bat is hard with this one
    Items I dislike: Demonic and Lyandris filling the same role and doubling the tank shreding potential. (just build both and a Void staff… No tank will ever resist you)
    On the flip side, you have LDR, granting 15% damage, to which you can add the Undercut rune for an extra 15%. In addition to giving you armor pen, damage and crit.
    I love playing tanks, but it really feels like there's a 3 items breakpoint beyond which you cannot mitigate damage.

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  7. I know abit late to the party xD

    You mentioned that they changed Zac's ultimate back because of how useless it was. I thought that they changed it due to how BROKEN it was. You could jump onto anyone of their team due to your reach (prefereably a squishy naturally ^^) and then simply just ult while they were still knocked up from your E and then bring them right in the middle for your team, to make sure they blow them up. At least that was how my climb with Zac to Diamond Promotion went :).

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  8. People commenting that she's bad for the exact reason she has been extremely powerful so many times since her rework. She's been overnerfed and tanks kids suck rn

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  9. Picked Sej up when this video came out, and a few months later can confidently say Sej's biggest issue isn't a lack of damage or CC, but the requirement of having other melee fighters on her team. You can't viably one trick her because her strength isn't flat game to game. A Sej with a Yasuo mid or a Tryndamere top is much more dangerous than one with 4 ranged allies. You can't pick her blind so unless you put in the time to recognize good comps to add her too you'll be stuck getting coinflippy results.

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