Does League Have Too Many Champions? | League of Legends



League of Legends has over 150 champions at the time of this video’s release and I thought it would be cool to talk about whether or not the game has too many champions!

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#LoL #Champions #Reworks

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25 thoughts on “Does League Have Too Many Champions? | League of Legends”

  1. i think overall for a League would be better if Riot slower new champs release to 4 a year, rework more and change other stuff in game, rework buildings to make they tankier, so all towers have same 3k Hp but dmg/armor/magic resist grow more per tower Tear and Nexus have like 10-15k Hp, its dumb right now how fast 1 champ can push. I also think that some champs would be better as lore only characters in stories and don't exist as playable champ at all because they don't add cool stuff or just copy other champs unique features (Gwen/Rell/Seraphine/Kaisa/)
    only 10 bans is true, league have 10 bans i don't know how many years and Riot add 5-6 new champs a year and 0 bans per team, they need to update it soon, at this point its now even huge change if every team have 10 bans (2 per player), it can create unique metas because half or most of tear1 champs would be banned

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  2. I personally feel like there are way too many characters for Riot to consider bringing even more to the table. The things is, new champions feel like they need to be overloaded to become interesting, and that's when they don't just recreate an ability from other already existing champion on a different scale. Sometimes they're milking the same mechanic over and over again, and to me, that feels boring and kinda "forced" upon the game. When you have a lot of champions, you're bound to end up with some of them filling the same niche with slight changes that are not enough to make them coexist as two different viable entities. You're gonna have one of them become stronger and have no reason to choose the other one, like you said, a "better version of the same champion". I feel like Riot explores a lot of territory with new champions that could be explored with old champions during their reworks. I'm not even talking about balance, I just want champions to have their own unique identitiy in and out of game. It already feels like Riot's running out of new concepts, new champions keep on recycling old aspects of the game, making it stronger and calling it a day. The only thing that makes them feel any different is their visuals, and not by much, because every new champion fall into the anime cute or anime sexy category, since the artist need to draw what sells instead of what's actually interesting and unique. At least the animation team is popping.

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  3. The is a reason dota have less champion than lol despite being a much older game. Too many characters are hard to balance, update and maintain. Also the reason gamefreak started removing some pokemon from their games.

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  4. old champion: press E, spins, enemy dies.
    new champion: press q+w+e+r+ctrl+alt+shift+up+down+left+right+spin, enemy dies, the enemy nexus exploded, the players and their families, all had a heart attack

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  5. Honestly, from all 150 camps only just hand ful i actually. Like, so the more champians they add then the more champians they have that might appeal to someone, tho i would love more characters like zoe and gwen

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  6. 11:50 in dota the most flashy hero to this day is invoker that has been around since day 1 lol then again the games are completely different in dota you can be a high level player with average mechanical skill most heroes are easy to play and there is more point and click abilities and passives. Its more about the macro knowledge of the game

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  7. its funny how he never actually answers the question in the title xd. He just says "yes and no" or "it depends in the point of view". It is obvious he doesnt want to give his sincere opinion thanks to possible comment wars and hate from the opposite point of view. And before someone tells me that it can truly be his opinion, yes it can be, but not in every single one of the videos, like come on, literally everyone, there must be at least one in which he must hate or love something or consider it really toxic or unhealthy for the game. I think it would be more interesting if he says what he truly thinks sometimes

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  8. I think you missed one ,very important point for lower leagues Iron to Gold included, the amount of stuff that player needs to know and remember. New player has to memorize all 4 abilities for over 130 characters. To be good at the game with cooldowns, power spikes and interactions. That is a lot and it is making LoL less accessible.

    I played League a lot in past, now after 2 year break, I often have no idea what is going on due to amount of changes and new characters. This makes lanes, especially bottom, very fragile where one side ends 0/10 due to lack of knowledge.

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  9. on the one hand, i like having more Champions with unique playstyles, since it enriches the game. My Problem is more in that new champions get so much more features and stuff than the old ones. I firmly believe, that a new champ does not need to have half a page of skill explanation per ability to be unique, but that even a simple design if innovative in what it does or how it does it can enrich the game very much.

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  10. This actually put into perspective how good their reworks have been. Like they literally push a bland character concept to the max every time. Aatrox is probably the worst one but they made him so much more so thats worth something. I play more reworked champions than new champions at this point.
    A problem that is becoming so much clearer is riots design philosophy with power fantasies. Every new character literally 20% character and 80 power fantasy. Every new champion has to the coolest, sexiest, most superior jack ass ever, so much so that thats basically most of these champs entire personality… If they have one at all. The last new release ive actually liked is like, zoe or qiyana, even that was well after i played their kits

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  11. New champions are just getting ridiculous. The only way they add something new to the rift is by adding absurd gimmicks and mechanics that are frustrating to play against.

    I miss old league. They've essentially stopped making well-designed champions that fit in league since Xayah and Rakan

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  12. Because of what you said about DotA, I looked at DotA 2's patch notes and compared them to League's just for curiosity's sake, and here's what I've gathered.

    They both regularly update the game, but per patch, Valve seems to offer a TON of adjustments to heroes (buffs, nerfs, rebalances, and reworks). Every patch, it seems like at least a third of the roster is changed to some degree. There's also more changes to the map itself and mechanics that all heroes will have to deal with like towers, runes (consumables that grant short term benefits), jungle creeps, etc.

    Riot does have plenty of balance changes, but the notes seemed to have more skin releases, new champions far more frequently, and bug fixes. (That said, DotA does also release lots of "skins," but they are smaller items that change separate parts like hair, outfit, and weapon which usually aren't super different from the main design.)

    It's been forever since I've played either game, so I don't know how well this works either way. From an outsider's perspective, Riot just seems like they're trying to throw out big, exciting things to keep retention, but having a new thing won't excite people about all the old things.
    DotA seems to make more gradual changes, but balance in the game seems a little more precarious so that could be why. Most heroes are hard to play due to requiring heavy but rewarding micromanaging (think Tibbers if Tibbers had his own set of abilities and could be completely separated from Annie), and from my short time playing, I always got the feeling that heroes are made with the idea that "if everything is op, nothing is op."

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  13. IMO one of the reason is the aesthetic. Every new champion seems so better than the champions released the last season cuz they are simply looking better (the model).

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  14. I felt something similar when i started play Honkai Impact 3rd 13 months ago. I hoped i'll get Herrscher of the Void and do all the cool things she done in the trailers but she was released in 2018 and she was meta for 1 year before new stronger in damage characters were added to the game.

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