This is the worst map in Valorant?



How to play Fracture featuring strategy from Team Liquid, Fnatic and Gambit.

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26 thoughts on “This is the worst map in Valorant?”

  1. Fracture is so good, as a sentinel player and especially a Cypher main since day 1, I instantly saw his potential. The only issue is how people in LATAM north just don't put the effort in to learn the map so there's almost always one dude who is both tilted out of their mind and bottom fragging

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  2. I hated breeze at first but uts my favorite map now. I've only played on fracture a couple times, and even though I've hated it so far, I've already aced and had some other good plays, so I guess it'll be better once I'm used to it.

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  3. I mean you already know the problem in the first place… the map is too exposed from every angle. It sucks to be defender on this map. Because the anxiety of where the enemies can come from. Underpass? T Bridge? A drop? that is type of things that i personally hate. You don't know where you should stand.
    Camping and hiding is a bad thing imo(except Cypher with their cam). because you don't know how many people will come at you. Try jiggle peek, boom headshot from flank.
    Breeze is the map that i loved so far because of the aim battle from far. It remind me of Dust2.

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  4. Fracture is one of the best maps Valorant has. Don't even try to change my mind.

    What happened to me when Fracture released is the complete opposite of what happened with Breeze; With Breeze, when I watched the pre-release streams I was so amazed and really wanted to try and love the map as I like long range, but now, months after it has released; i hate it. While with Fracture, I really thought it was going to suck but when I tried it for the first time, I fell in love with it.

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  5. The map sucks because Valorant map designers are fucking braindead, not being I feel like I do worse on it. I've been playing since beta and I hate ALL of the maps except maybe two. The brain dead map design lead loves forcing shitty ideas and unhealthy design. Why on every single map am I forced to walk through a 1 person wide hall with 2-3 teammates?

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  6. I always ALWAYS dodge fracture not because I hate the map, but because I couldn't co-ordinate well enough on the huge map.. rotations are hard and there's alot of potential for random throws.. I belong in Bronze Elo and I feel I lose winnable matches to random bullshit … There's too many angles to hold and if the viper ults then it's a fuck fest.

    I always lose on this map and there are ways I can improve myself so I can make sure I have a better winrate but i am just not ok with taking that risk in comp. (I am a tryhard)

    Unless I am not on solo-que. If I am with friend who communicte well then I am confident ill win

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  7. this map too attacker sided, i have a game we was like 2-10 on defender and than we win on attacking 13-10, and remember in soloQ people have no com then prepare to be shot from the other side because your team just hide or doing something idk, but to be fair this map was really fun if you have full stack of 5. this game should have each team vote to ban 1 map and then just random the rest or something because we have more map than before so why not

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