Apex Legends Could Be Seeing An Overflow Of Cosmetics In The Future



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Apex Legends Could Be Seeing An Overflow Of Cosmetics In The Future

In today’s video I go over a topic that is basically unspoken of, and that topic is about how apex is adding in a lot of items and respawn doesn’t seem to be slowing down. At this rate, it’s going to become harder and harder to get the skin that we want from apex packs. This is why it’s better to save apex coins and buy the skin you want directly instead of using it up on apex packs. Hope you enjoy 🙂

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Intro Footage: https://www.youtube.com/watch?v=GsvZ3NNsi1Q

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20 thoughts on “Apex Legends Could Be Seeing An Overflow Of Cosmetics In The Future”

  1. all the emotes and hollow sprays, are just some crap they add to lower the chance of you getting the skins, banner you really want, by opening free packs and make you buy more to get them … L-A-M-E.

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  2. I just started playing in the middle of last season and in my first few apex packs I got a legendary seer skin (the cool cyber ish white skin) and also the fuse regular pirate skin and after the bloodhound white raven event , I got one legendary from each of the 3 packs (2 legendary bloodhound skins and I think a Bangalore banner frame)

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  3. I just want to state a fact I had figured out in S5. Near the end of season S5, as S6 was closing in I had noticed the no. of legends in the roaster had nearly doubled which meant soon the ratio of common and rare items to the total no. of items added in the game as default would approximately double but the ratio of epics to the total items would marginally decrease (albeit temporarily as after which the addition of charms and hollows increased this ratio but with stuff people really don' use 90% of the time or is not that significant as is the nature of charms and hollows) and to my shock the ratio legendaries to the total items had fallen significantly. And now in S11 I cannot deny the fact that buying apex packs is, unequivocally, throwing money down the drain. For Example, in S3 empirically one would unlock at least 1 legendary or 2-3 epic item(s) from packs after opening 11 to 15 packs and now you would be able to would unlock at least 1 legendary or 2-3 epic item(s) after opening 27 to 35 packs. The probability that was stated back in S1 that packs dropped legendaries was 10% was never true then and it is even less true now. Also, side note, Apex Legends, for some odd reason, is padding these probabilities against the buyers with tons and tons of intro and kill quips, and honestly I don't know any real player, other than trolls in the drop ship, who actually bothers to use these. And another significant side note, hollows are simply visual versions of the quips but much more diabolical in that they with the gun charms pad the probabilities for the epic tier items. I know I seem like I am ranting but I simply stating the fact. Call me Captain Obvious. Knowing all of these things I stopped buying packs in S6 and haven't bought one since. I am not telling anyone to stop buying packs anymore, but what I am saying is that if one would decide to buy packs in S11 and moving forward, you are going to get a much much lower value of return in your purchase now than you would prior S5 and given the nature of loot boxes on top of that is no from me bro.

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  4. It would be a good idea to give only crafting metals in apex packs(the normal amount eg if you get a legendary then u will get 1200 crafting materials instead of getting half the value ) so instead of getting 3 legendary holo sprays in 100 packs, you can get any legendary skin or item that u want.

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