Pro Players on Aim Assist Data Analysis in ALGS | Apex Legends Daily Highlights & Funny Moments



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01:30 Synce Clutch
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02:28 Taisheen 1v3
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07:07 Wigg Clutch
07:28 For the Culture
07:44 how they hitting
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08:35 Frex Clutch
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10:19 this is not a real player
10:45 Kraber Shots
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11:29 Squad Wipe
11:48 PAIN
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12:16 pad
12:44 stuck
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48 thoughts on “Pro Players on Aim Assist Data Analysis in ALGS | Apex Legends Daily Highlights & Funny Moments”

  1. Let's see..

    Bubble Encounters = 54 46 (Mnk +8)
    Short Range Encounters = 52 48 (MnK +4)
    Ranged Encounters = 51 49 (MnK +2)
    Total One Clips Overall = 38 62 (Controller +24)

    The one clip stat comes from each time each respective input won.

    MnK won 157 times overall. Controller 143. Given this, Mnk one clipped 60 times out of 157. Controller one clipped 87 times out of 143.

    Therefore, the conclusion is that MnK is the better input at least in ALGS, and no Aim Assist is not OP at least at Pro Level.

    However, when the controller player wins, it tends to be more one sided

    I think I did get some stuff wrong in the math but it still reaches the same conclusion.

    Reply
  2. The reason why they got that is because getting shot in back on controller is almost impossible to respond but on mouse you can do it way easier (I’m not trying to argue kbam or controller is better)

    Reply
  3. sees data and numbers "nah I don't believe that mnk is better than controller at everything besides one clips no way not possible" lmfao these guys are truly delusional and just cry babies when they die to a controller clearly now.

    Reply
  4. ranged encounters dont make sense though because most pro's suck at shooting full auto at long ranges on controller, i have better long range accuracy than most pro controller players on PC so that being a 50/50 is definitely not right lol

    Reply
  5. MnK players with pro level aim wouldnt get crutch from aim assist that much anyways. So yes, the better movement then comes in clutch.

    If MnK and controller is about even in pro play, then it easily shows controller superiority in casual play where aim assist does 40% to 60% of the tracking accurately.

    Reply
  6. “There’s no way this is right” ya cuz it’s impossible for you to admit you’re wrong. Just like it’s never your fault when you die. MNK is empirically the best input for FPS, y’all just want a scapegoat and refuse to accept the data lmaooo

    Reply
  7. yeah but there are so many things different between MnK and controller.
    like the biggest one… soooo many MnK players play weapons for poking
    wingman, sentinel, 3030. even close range it's Mastiff, Pk, Eva
    most people on Controller will use things like 301, 99 etc etc
    not saying no one on MnK picks them either but from playing on both PC and console servers as i play with a PC player i notice massive differences in play styles.
    if i use a wingman.. it will be a lot harder to one clip someone than if i use a 99.
    do you get the point i'm making?

    Reply
  8. I read the post, it doesn't hold up to scrutiny. Supposedly he's publishing a paper on it, and I hope for his sake it's not on the results. Every question he tried to answer was either inconclusive or he came to a ridiculous conclusion.

    If the paper is about the method by which he collected the data then fair enough 'cause that's actually cool (read the thread), but his conclusions are fucking moonlogic.

    Reply
  9. I know there are more controller players so they will always cater to them, but in my opinion no "competitive" anything should have a built in "assist" for using a certain input. That immediately ruins the experience for a LOT of people, and if you say it doesn't you aren't paying attention. Professional mnk players aren't pissed off about AA for no reason, and professional roller players aren't pissed off about high level movement for no reason.

    Reply
  10. just my opinion, I think mnk has an advantage because of all the movement capabilities. removing aim assist would make controller unusable especially in a competitive setting.

    regardless, it’s annoying hearing people on both sides complain all the time tbh

    Reply
  11. I came from ps4 to pc on controller. Ps4 lobbies are absolute garbage compared to pc. For some reason people have this fantasy that controller is an overall advantage.

    Reply
  12. First they want the data, when they got datas they don't believe it.
    Reality is that aim assist was always balanced but they simply cannot accept it.

    Reply
  13. nah but mnk does have advantages close range in terms of movement, you can w + asd strafe outside bubble fights, raz does this and takes 67% less damage in close range fights in the ALGS compared to the average

    Reply
  14. Literally why do mnk players complain so much about controllers as if getting beamed across the map against mnk players isn’t way worse not to mention when mnk has a peace keeper you get two shot. However wingman should be nerfed cuz on controll and mnk the hip fire and strafe speed is insane and aim assist helps a ton with the wingman up close not gonna lie

    Reply
  15. "Which is probably the biggest part.."
    Bruh.. even with the data, they still turn them into excuses. Sure, one-clipping is a lot stronger on controller (with AA). THATS THE POINT!! That's why you have 52-48 (or whatever) in favor of Mnk for all ranges, including close. MnK's advantage with movement and input accuracy evens it out.. smdh

    Reply
  16. The problem is, The better the players are on PC with keyboard and mouse, the more potent aim assist controller players will have. so in a FPS game, the PC player is not playing against a Person, but playing against a player with AI aim bot(most people call it cheating if you do it with 3rd party programs, but legal if its 2nd party does it, and illegal if the 1st party does it.). So the skill lvl of controller players are determined by the pc players. I never believed in PC master race, But too much evidence poping left and right. If all aim assist player believe in it, So should pc players be allowed aim bots. Because all aim bots for controllers were designed on a pc, what would be the difficulty to add it to mouse input.

    And for people saying you can use more muscles so its easier. listen here u lil'shit. If i have to coordinate 5-8 keyboard inputs while moving the mouse in coordination to add input into the mouse so it fires, all have to be perfect in order to score a hit on the move. what a controler player does? move thumb left and hold, move right thumb up and hold, and one of ur stinkies on the fire trigger and the game does the rest and you wont miss.. what a joke

    Reply

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