PUNCH BOOSTING 3.0 – An Apex Legends Movement Tech prevails



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Control Stream Event Tap-Strafe clip by Apryze
https://www.twitch.tv/apryze

Mad Maggie Clip through wall for further Distance ? by u/Billzi-
https://www.reddit.com/r/Apexrollouts/comments/stmyhk/can_someone_help_explain_this_it_seems_like_i/?utm_source=share&utm_medium=web2x&context=3

Jump-Pad Bugged by u/tEH_ReALDeadPoole
https://www.reddit.com/r/Apexrollouts/comments/styi2p/octane_pad_glitch/?utm_source=share&utm_medium=web2x&context=3

Jump Fatigue Wallbounces by Nava. Sub for Cracked Movement
https://www.youtube.com/channel/UC7jukI5l28rgHue1SBh-WwQ

TreeRee Infinite Wallbounce Tutorial
https://youtu.be/XWOhRNNml2E

Music:
Jobii – Zilch
Larry Poppinz – In the Middle of Somewhere
Daniel Fridell – Drizzle in Da Hizzle
Jones Meadow – Gale
Dylan Sitts – Peekskill
Outro: Gloria Tells – Afraid (Instrumental)
Music: https://www.epidemicsound.com/campaign/invite-a-creator/?_us=Referral&_usx=988any

00:00 Intro
01:27 Tap-Strafing
02:09 Punch Boosting
04:38 S12 Movement Issues
06:30 Mad Maggie
08:01 Control Movement
09:56 Olympus Movement

Apex Legends: Defiance Gameplay Trailer
Mad Maggie New Control Game Mode
Apex Legends Season 12
Mad Maggie Abilities
Wallbounce Faide Aceu Post Malone
Apex Legends Post Malone
#Apexlegends #ApexLegendsDefiance

Source

42 thoughts on “PUNCH BOOSTING 3.0 – An Apex Legends Movement Tech prevails”

  1. Its been fairly difficult to play as of late, practically every game has an extreme case of rubberbanding. I move in a straight line and get yeeted 3 seconds ahead then 5 seconds behind my original position only to be yeeted 2 seconds ahead again. I side strafe while shooting and barfely any of my PK shots register. Heck, there have been times where heals and reloads keep getting cancelled leading to an even further time of being vulnerable.

    Reply
  2. Mokey I’m a bit confused cuz I tried punch boosting in the firing range and it seemed to work on the platforms that are slanted with holes in them (they are in front of the guns) also it only works on the top of the platform

    Reply
  3. I've been mentioning this since the start of the season. the movement got shadow nerf. speed velocity decreased faster than last season. you will notice this on Horizon (passive is shorter)& octane's Jump pad (the jump is shorter). slide cancelling feels rough and a bit shorter unlike the last season

    Reply
  4. JUMP FATIGUE WALL BOUNCE! Finally, a more descriptive name! I've been messin' about with this for like… 4 seasons. (Underexploring application though.)

    Best name I could come up with?

    …Bunny Bounce.

    Reply
  5. Already know this from Japanese video, but back in s11 when you punch the wall for punch boosting the animation is bugging like if you shooting after punch the wall, enemies still didn't see you with the gun so Its like you shooting but your animation is punching. Do this animation bug still happen in S12? I Didn't play much since s12

    Reply

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