Songs of Conquest, interview with Carl Toftfelt (Lavapotion)



Carl Toftfelt, “Warrior Designer” of the Swedish-based team “Lavapotion” sits down with Maximilian Ygdell, also known as “MadMax” (formerly HeroOfPunk) from CelestialHeavens.com. We discuss the game Songs of Conquest, which Carl and his colleagues describe as a love letter to Heroes of Might and Magic and games from the late 90’s which we all have grown to love.

It’s unique pixel art with a modern twist accompanied by an epic story told through songs makes this game top my list of “most anticapted games” right now.

Get to know more about what we can expect from this upcoming game, it’s factions, level editor, musical conquest and much more in this down to earth, podcast-styled interview.

A huge thank you and a shout out to “Stefan Stormwind” for making the audio so much better. If you want to check him out, make sure you do so as he will soon be offering classes in mastering and producing!

Chapters:
0:00 Intro
06:42 Introduction of SoC
20:36 In depth on SoC
41:47 SoC Outro/Gaming in General

Follow Songs of Conquest:
Twitter: https://twitter.com/songsofconquest

Facebook: https://www.facebook.com/songsofconquest

Dev. Blog: https://www.lavapotion.com/blog

😍Join Lavapotion on Discord 😍
https://discord.com/invite/soc

🐱‍🏍Join Celestial Heavens on Discord 🐱‍🏍
https://discord.gg/69znEud7Eh

⚔Visit Celestial Heavens⚔
https://celestialheavens.com

🤔What is Celestial Heavens? 🤔
Celestial Heavens is a website founded in 1999. Since then it has been dedicated to the franchise “Might and Magic” created by Jan Van Caneghem. We offer walkthroughs, guides, a vast forum and a huge database of Heroes of Might and Magic maps made by fans.

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14 thoughts on “Songs of Conquest, interview with Carl Toftfelt (Lavapotion)”

  1. i wondered what they think about horn of the abyss. awesome video it was nice to hear something from this game love the ideas behind with that tower that can shoot units out of an enemy army and the fact that a town actually is like multiple buildings. LOVE IT!

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  2. Thank you for the interview. I'm relieved they won't put a day-and-night cycle in. It wouldn't fit a macroscopic game design like that. Imagine Heroes with a day/night cycle — that would be all too weird. I'm still a bit worried though about the specificness of their units and factions and about the seemingly strong focus on story and lore in the game. The original (NWC) Heroes games benefitted from the designers' decision to tell stories only in small and limited doses. Also, the factions were very universal which gave them a more general appeal and allowed mapmakers to create very different kinds of maps and campaigns with them. Many people believe that more story is always good thing — while it can definitely hurt a game as much as it can help it.

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