Cyberpunk 2077 Act 3/The Endings – The Deepest Dive



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MinnMax’s Ben Hanson, Suriel Vazquez, Leo Vader, and Jeff Marchiafava conclude their multi-part game club discussion of Cyberpunk 2077 from CD Projekt RED. In this discussion, we talk about Act 3 and the multiple endings. Going beyond the average spoilercast, we break down Johnny Silverhand’s actions at the end of the game, the personality and choices of V, Panam, Judy, the best ending, the worst ending, and a whole lot more. Our deepest thanks to everybody that played along with us and submitted a comment for us to read over on Patreon, or who supports us to keep The Deepest Dive format rolling into the future! https://www.patreon.com/minnmax

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30 thoughts on “Cyberpunk 2077 Act 3/The Endings – The Deepest Dive”

  1. I chose the Panam ending, which is definitely a more positive ending, but there is one thing that felt weird to me. Judy was my girlfriend, and it's awesome that she actually joins when V and Panam leave Night City, but it feels a bit like an afterthought, because in the final cutscene you finally see V in 3rd person (which was awesome) but then V kinda cuddles with Panam in the final shot of the game, and Judy is nowhere to be seen, which I found a bit weird, because I was a Streetkid and I never felt that connected to the Nomad crew even though the story made my V a member of them. To be honest, I cheated a little bit, because I looked up what the best ending for my Judy romance was, and it was actually the Panam route. Because V and Judy actually have somewhat of an happy ending. Love the voice message Judy sends V in the end credits.

    That being said, thinking how the Panam ending is the most positive, I feel that the most cohesive playthrough would probably male V/Nomad path/Panam ending (with Panam romance).

    The Johnny/Rogue ending sounds awful. They should have given you the choice to give V her/his body back.

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  2. I will say in defense of the 6 months to live, when you kidnap Hellman, he tells you it's already too late and that V is pretty much on borrowed time at that point anyways, so it's a final send anyways

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  3. The problem with the “fake demo” is that much like anthem, they didn’t have a game then. They saw what the demo was then built the game towards that goal.

    I like you guys but I feel like Hansen is giving these guys waaaaay too much slack

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  4. Kudos to Cyberpunk. I immediately didn't like Johnny and spent the whole back half of the game waiting for them to force me to become buddies with him even though I absolutely didn't want anything to do with him. But every big story beat gave me an option to tell him to shut up, and when the end came I was welcomed to take the ending where I kill him off and get my brain back. The only downside for me is I thought getting rid of the toxic nightmare guy trying to kill me, going to rehab, and accepting my humanity over trying to live forever would have been seen as a positive ending. But the writing made it seem like even though I did absolutely everything for these people, them waiting on me finishing my rehab for a month is too much and they all just immediately left and acted like I was already dead.

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  5. i played through twice and did all but the araska ending. i feel like nothing i did made a difference. everytime i made a choice differently i just failed the mission or it wasnt different at all. same with the witcher, the most overrated game of all time. but i still loved cyberpunk because the theme and tone.

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  6. The thing that annoyed me the most is why don't you get a choice to leave the city as V if you choose the Johnny-Rogue path? If you romanced Judy or Panam they want to leave and beg you to come with but for some reason there is no option. Can someone explain how is choosing that ending option automatically mean you want to become a city legend?

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  7. If you had saved Takemura in a previous mission the Hanako ending makes much more sense for V. It's still not the most nice ending but i really liked the moment after you refuse the offer where you can flip off that annoying doctor and then the never fade away song starts playing for the very final scene, i thought it was very satisfying. I only wish you still got an option to spend the rest of your days with your romance after this ending too. It's weird you can't.

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  8. 18:09 lol i'll answer for you, it sucks
    1:42:46 don't forget, CDPR force reviewers to publish video reviews with footages provided by CDPR, and that's on the pc version, so they pretty much knew about the bugs. they might not throw Q&A under the bus, but they're actually still not take full responsibility of their wrongdoings in their apology.

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  9. I've been fortunate to see all the endings thanks to reloading saves and changing decisions on Misty's roof top.

    SPOILERS for most endings follow

    My first ending (and therefore what I consider canonical) was the Panam/Nomad ending where you leave Night City and you and Judy get to stay together. I was really happy with that ending, it seemed positive and the tone of the phone calls in the credits was mostly positive, although I felt guilty that Mama Wells was inviting me to something I clearly wasn't going to attend.

    Having seen the other endings, I can definitely see how people wouldn't be happy if they ended up with one of the others. The Rogue/Johnny two team assault on Arasaka felt like a suicide mission then the endings from that don't feel satisfying: having Johnny keep V's body just seems inconsistent with his character, effectively killing V, and ultimately very lonely anyway. Visiting the graves was genuinely sad. if V keeps the body, becomes a legend but loses Judy and ends up going on some crazy heist in space, that felt like to me she was resigning herself to her fate, almost like a suicide mission. The Arasaka ending is very depressing however you slice it and as you've spent the whole game working against Arasaka it doesn't make sense you'd switch at the last second to collaborate with/rely on them. Maybe that would feel different if Takemura was still alive for me (I didn't realise you could save him!)

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  10. I love the space heist ending, it was properly depressing as all good sci-fi should be.

    Seems the best for canon, johnny holds up his end of the deal, V becomes the legend of the afterlife, etc.

    It's where you meet mr blue eyes, who I have a feeling is a bigger deal than it currently seems.

    Also there may be more choice than you think in the game, you know the mission where you get the robot from maelstrom? Well it can go 3 different ways, you can call meredith and get the chip and either spike maelstrom or not. If you spike them or kill the boss you have to fight them and you get in good with meradith, if you don't spike them or you tell them about militech you have to fight militech with them.

    However there is another way. If you just grind up the 21k on your own you can do that mission without ever even calling meredith, this way she's not aware of the deal and you can pay them and talk your way through the whole mission without militech storming in at all.

    If you help meredith then later you can meet her for a casual encounter and she will give you a weaponized sex toy, in my opinion the good ending is the one where you do that, get the toy, let johnny storm arasaka by himself, and beat the shit out of adam smasher with said sex toy.

    Nobody dies and johnny gets his ultimate revenge.

    And I suspect a hidden morality system in play because of some of the conversations you have with johnny. Although I've not experimented with that, I can say that V and johnny were like the best of friends in my game.

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  11. My question is this, why is there cyberware and consumables that increase your ability to hold your breath under water if at no point anywhere in the game is there a reason to actually go into the water?

    Simillarly there are perks that revolve around using pistol with a human shield, yet you simply cannot do that.

    Reply

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