Death Guard codex overview, Warhammer 40k



In this video I take a look inside the latest Death Guard codex and run through all the big changes.

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39 thoughts on “Death Guard codex overview, Warhammer 40k”

  1. Any thoughts on weaknesses for Death Guard faction now? Plague surgeon seems to tip their survivability to absurd levels, and theres enough cheap infantry options to balance out the elite low model issues. 40 points for the terminators is cheaper than some of Primaris models now so they shouldn't be finding themselves significantly outnumbered early game. They were always strong in 9th but this really must be putting them at the top of the pyramid, especially with some of the ridiculous Harlequin loopholes being closed. Nice to see chaos get some time in the sun but there needs to be something to exploit to make DG players think rather than just march up the table and laugh at everyone who spent weeks gluing heavy bolters onto everything when they went up to 2 wounds. In that regard I do quite like that they break the "anti space marine" meta, although I suspect the change really was made to reduce the number of dice rolls in the game which could get really tedious playing these guys. Has anything been done to fix the flail of auto unit delete?

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  2. People calling the new DR a nerf haven't done the math. It's MORE effective on Plague Marines and Terminators… the general core of a Death Guard army
    It's only slightly worse on vehicles and monsters, or anything with 4+ wounds due to how damage gets allocated.

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  3. Blightlords, Deathshrouds and Plague Burst Crawlers are absolutely sick (no pun intended) right now. Even the "humble" Plague Marines with that -4 AP on their melee weapons strat is just ridiculous. I'm really curious how will DG fare against Custodes and whether we'll get to see them on your glorious channel someday 🙂

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  4. That new DR actually seems super good now that marines have 2W. You need a weapon that deals at least 3 damage if you want to one-shot a marine… so either a lucky D3 roll, or something anti-tank.

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  5. Lower model count… I’m tempted to maybe paint an extra pox walkers 20 I have on sprue to get upto 80. Even with the restrictions in fielding them needing equal bubotic units they’re amazing now at 5 points t4 and 4+ to hit native. Play in the plague company where they have a stratagem to re roll all attacks stack with 6 to hit does a mortal and they’re a real threat.

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  6. Nah bro, surgeon cannot revive dead models, only heald wounded ones. That's worse than SM version. Also, Plague marines got 1 extra attack, great. But they lost both DTTFE AND HATEFFUL ASSAULT….

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  7. A nice concise and helpful highlight of the main changes. Thanks winters. Sounds like a very interesting codex which makes me hopeful for the other chaos codex books… When they appear. Slightly odd that the chaos codex is not released before this book though.

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  8. from reading the book it seems they removed the ability to have a whole squad equipped with double plague knives instead of a boltgun. I like to run a squad on stabbing and it seems to be basiclly impossible now. Since only of 5 plague marines can have two plague knives. So i would basically have to spend very high amounts of points on 4 diffrent melee weapons which would be annoying to roll attacks for. Really not a fan of that change.

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