Cyberpunk 2077 1.1 Patch Vs The "Minimum Requirements" PC – Has Performance Improved?



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Today we’re taking a quick look at the new Cyberpunk 2077 1.1 patch to see if the performance has changed when running the game with the “minimum system requirements”. While the game ran on launch day with these specs it was a far from flawless experience, so has this new patch improved things?

Specs:
I5 3570K
GTX 780
8GB DDR3

Index:
0:00 Introduction
0:58 The New Patch
1:44 The Tests Begin
4:43 Conclusion

Thanks for watching 🙂

Source

33 thoughts on “Cyberpunk 2077 1.1 Patch Vs The "Minimum Requirements" PC – Has Performance Improved?”

  1. Not too bad actually — with dynamic resolution scaling enabled, one could perhaps use half-refresh v-sync in conjunction with a good fps limiter for a console-like 30 fps experience I'd imagine.

    Reply
  2. G'day Random,
    Thanks for testing the difference on the 'Minimum Spec PC' as the newer updates are released,
    I'm sure it will help those with lower end hardware know when the game plays well enough with a consistent FPS, or if the update may cause problems & it's better to miss like they do sometimes

    Reply
  3. The "Minimum Requirements" PC has almost the same FPS as my PC – Intel Core i7 6700k, GTX 980, 32GB 2666Mhz RAM [DDR4], 970 Evo SSD.
    What am I doing wrong? I have the latest drivers and lowest settings and only get ~50FPS

    Reply
  4. It may not be the correct video to ask this for, but I saw the channel called ICU Gameplay testing out games at a custom resolution of 1920×800 (while also changing the aspect ratio to 21:9), I've also seen posts recommending a custom resolution of 1920×810, and I've done a pixel aspect ratio calculation which gave me a resolution of 1920×823.

    With all that said, I wonder if you could test proof these resolutions, accross various modern and demanding games, to see if there's any performance increase or not.

    Sources:
    https://www.reddit.com/r/pcmasterrace/comments/5avwkq/219_ultrawide_gaming_on_your_169_monitor/
    https://www.youtube.com/watch?v=MvcWLm9TS1w
    http://www.csgnetwork.com/pixelratiocalc.html

    Reply
  5. If this game ever somehow have the same NPC functionality and physics as GTA, I will play this game till I am 75 in 2077. Right now it's just sitting on my shelf.

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  6. I haven't seen any improvement on my PC.. it has more janky spawns of cars inside of cement barricades. Or NPC halfway in the ground. Performance seems the exact same to me no improvement i can tell

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  7. As much as these performance boosts, although minimal and welcome help make a better game, most of the issues that people seem to be encountering is due to bad or flawed coding in the games structure. Wether or not they address this is another thing, but I hope they do as Im not buying it until they are sorted. And I do want to play it!!!

    Reply
  8. I still get this thing where if I'm braking hard in a car in night city, V will occasionally appear naked in the T pose in the sunroof, flickering like a memory of a lost surfer. Least I know when the brakes are working huh. I've got an overclocked i7 5820, a hyperthreaded hexacore, and that still gets pushed hard by this game.

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  9. I run CP on an R3 3100 @ 4.3Ghz with a 1660 @ +140/+970 with 16GB 3400Mhz Adata Gammix D10 with Static Cas at 80% 1440P w/ mostly High/Med and a few lows for the frame bump I cap at 52 and it's smooth as shit. Dips to 45 ISH in cutscenes but overall it's a great experience. No complaints so far

    Reply

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