Jeff & Jeff Jack Into Cyberpunk 2077



Jeff Gerstmann and Jeff Bakalar. The minds meet and discuss their time with Cyberpunk 2077. A rare video, this.

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41 thoughts on “Jeff & Jeff Jack Into Cyberpunk 2077”

  1. Everything said in this video is music to my ears. The fact that crafting and stealth can be basically ignored and I can just shoot my way out of everything and crit path the story without missing too much is exactly how I want to play this game

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  2. I just don’t get why people thought this was going to be the next coming of christ. It was always way more likely to me that it’s gonna be another pretty good open world rpg and nothing more. Must have to do with the success of Witcher 3

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  3. I'm in the last 10 minutes of the video. I very regularly listen to the Giantbomb and Giantbeast podcasts but never watch their video content. It just now finally occurred to me that the Jeff on the right is Jeff Bakalar because I've never seen him before.

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  4. I have a strong suspicion that this is one of those games that's going to have a 90 metacritic, but when people talk about it five years from now, everybody is going to pretend that they weren't that into it from the beginning. Most recently Read Dead Redemption 2 had this. Everybody was talking about how great it was, and a couple of years later everyone admits that it has serious flaws.

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  5. Of course now everyone is disappointed because they (meaning the devs, the fans and the media) acted like it was the second coming of christ for such a long time. I for one expected an ok video game with a cyberpunk backdrop and rpg options, as long as i get that I'm happy. Bugs at launch are unfortunately part of the process now that games have become these complex content bombs, the bigger the game the more bugs its gonna have and with the hype around this game CDPR shot themselves in the knee a bit since that put a lot of pressure on them.
    What they discuss in this video, apart from the bugs, mostly sounds like balancing issues more than anything else. In the original Deus Ex and the sequel you could also run around and shoot everybody without a problem practically from the very beginning, but thats not the point of this type of game.
    Doesn't seem like any of that will make the game really bad and its obvious that there will be a ton of patching done far beyond just fixing bugs as that was the case with witcher 3. When i bought Red Dead Redemption 2 i couldnt play it for several days because they didnt optimize it for my CPU and took a very long time to fix it.
    Also it should be obvious that preordering a game a year before launch is a dumb thing. If people dont wait until the first reviews come in to buy something theres bound to be disappointment.
    I'm not defending the game as i haven't played it but this whole thing thats happening now was very foreseeable.

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  6. TL;DR – Cyberpunk could've been better had we and the investors not been so impatient.

    On the release of Witcher 3 Geralt controlled like a lush who'd been drinking since Tuesday and it's now Monday, and Roach crashed into silver birches so much it was like the tumour had finally caught up with the motion centres in his brain, and so I stopped playing, then picked it back up maybe seven months later and they'd overhauled all of the menu and item systems so they made complete sense; Geralt had dried out in halfway house; and Roach had that tumor excised from his grey matter – and then I sunk over one hundred glorious hours into it and still haven't finished what professes to be the "main" quest becasue all of the other content was so superbly written it didn't matter that it was the central plot. Learning from the experience I think I'll wait until the furore of journalistic hyperbole and the fervour of a rabid fanbase has subsided, and CDPR have worked diligently to patch the game to turn it into what they initially intended it to be without being expected to work at financial gunpoint.

    For some entitled brats whose lives revolve around manufactured worlds, they needed Cyberpunk now now now, and obviously the investors ringpieces are so tight all they think about the bottomline – and I can understand that they've essentially gambled and are expecting a return, but true art doesn't work that way. 'Fallout 76' was probably an ill-conceived idea to begin with but had it been given the time it NEEDED it may have come away being something worth playing instead of a broken, rushed mess that slid out of the gaping maw stillborn. Similarly with 'No Man's Sky', which has since somewhat redeemed itself – or so I hear – pushed Murray into a corner out of which the only way he knew how to extricate himself and his team was to exaggerate, or attempt to convince the public with his childish innocence and genuine idealism and wish for what he intended his vision to turn out like . . . the man looked as though he hadn't slept in 400 years by the end of that string of press briefing s and trade show appearances, and they've spent the next four making the game they intended to, which is to be lauded and is extremely venerable.

    I imagine Cyberpunk 2077 has done well financially regardless of the critical reception because of the promise of all the hype, but how much better could it have been if they'd had the right amount of time to complete what they envisaged in the first place without the spectre of public outrage and investors looming above their tired heads. It took Alasdair Gray 30 years to write 'Lanark: A Life in Four Books'; 17 years for Joyce to write Finnegan's Wake; and 10 for Pychon to write 'Gravity's Rainbow', and had they been rushed they may well have still been great works of literature; however, they either resisted pressure from their publishers to wrap the work up, or in Gray's case wasn't beholden to a publisher but needed to live in order to finish his opus, and all three novels were the better for it. There's a depressing parasitic relationship that exists between videogame creation and the finance that has certainly hurt many games that are now just good instead of what they could've been, not to mention the insidious nature of crunch periods and mass layoffs when projects are finished or don't "perform" to the unrealistic expectations of greedy CEOs and investors, games such as: Bioshock Infinite, L.A. Noire, MGSV, Prey 2, Wind Waker, Deus Ex: Invisible War, and every Bethesda open world RPG.

    And we are just as to blame as the lizards investing because if we weren't angrily foaming at the mouth and sending raope and death threats to the developers every time a game is delayed for quality concerns, then the market would mould to the customers' expectations of it. With the sheer prodigious amount of entertainment at our fingertips, at least in the West, why did we need another open world RPG this minute considering there's a panoply of other games with hours of distraction just waiting to be had already released such as: Assassin's Creed Valhalla, Wasteland 3, Call of Duty: Black Ops Cold War, Control, Doom Eternal, Pikmin 3, Watch Dogs: Legion, Demon's Souls Remake, Resident Evil 3 Remake, Ghost of Tsushima, Ori And The Will Of The Wisps, Yakuza, Hyrule Warriors, Genshin Impact, Dirt 5, Bugsnax, Spelunky 2, Hades . . .

    Some suggestions for alleviating the problem of unwarranted hyperbole and terrible working conditions could be solved by the following:
    1) Crowdfunding specifically for game extensions to ensure the polishing period is given ample time to playtest thoroughly and to eliminate crunch periods that are ruining the health and wellbeing of the workers and their families?
    2) Across the board large salary cuts to porcine CEOs with paunches they attempt to hide underneath tailor made waistcoats that cost more than a QA tester's yearly salary, to better reflect the work they actually do because I don't believe any human in that kind of job is earning their $40 million salary – but then that's seditious communist rhetoric right?
    3) How about a 'done when it's done' company policy, because from all of the bugs being reported by reviewers in Cyberpunk the development team clearly weren't dragging the development time out to line their pockets and crunched their genitalia off during those last months of development.
    4) A willingness for consumers to assess whether they really need that particular game now, especially when utterly consumed by hype.
    5) Marketing the product a lot closer to a near certain release date rather than years out at increasingly obsolete trade shows; look at Bioware's Anthem for an example of how that led to disastrous consequences.

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  7. Still no gameplay for ps4 on youtube ???? … anyone who pre-orders this is nuts, I think in a few months the game will be decent, I think now is not the time to play it

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  8. It's very clear that these 2 guys are not familiar with the CyberPunk universe because they did not understand the language used in the script. They also missed the point of the game. Any game where there are guns we can usually just tear through a room with guns. The point is to build your character so that you can do it in a way that is satisfying. Of all the takes I've heard and read these 2 were a cpl of the worst

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  9. It would be interesting to see what they would've thought had this game been released in a vacuum because the central conceit of this entire discussion is: Does it live upto the hype that the entire gaming world placed upon it? however, is this really fair to it? I can't remember a time in videogames journalism where the hype surrounding the game was so integral to how it's being reviewed. Every Bethesda game up until the obvious disaster of Fallout 76 seemed to get a pass for the bugs; the rinse/repeat questlines; the abundance of fetch quests; the deluge of icons peppering the map so that every few inches you move another icon appears' the lacklustre main quest and largely subpar writing of the side stories too; the mannequin filled ersatz quality of their worlds, and so on. Is it just that everyone's burnt out on the open world format as a whole?

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  10. Witcher 2 was mechanically speaking CDPR best rpg game, and had better script writing than Witcher 3. cdpr redeemed themselves with Hearts of stone with less bloated nonsense, blood and wine was bloated once again with filler content

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  11. so you're saying that this is a good game but it might have some issues and you shouldn't tell a reviewer that she she should go back to the kitchen (real comments) just because she underlines does issues? mmmm… What an edgy take

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