The Economy of Cyberpunk 2077 – A Game of Cautionary Tales (And Bugs)



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This is night city, the futuristic metropolis which is home to most of the action taking place in cyberpunk 2077, which has quickly become the most popular PC benchmarking software in 2020.

There are a few reasons I wanted to explore the economy of this fictional world, for starters I gotta cash in on a subject that’s at the top of Google Trends, It’s been a while since I have done a virtual economy, I need a way to class my new gaming PC as a business expense and of course it actually genuinely very interesting.

Part of the appeal of this game was the way it wove an alternative reality in with themes and events that are taking place in our modern world to build an economy that both feels abstract but also entirely possible.

That virtual economy then builds the framework of an immersive world that is equally realistic and fanciful.

The world of cyberpunk 2077 is a cautionary dystopian tale that takes modern economic issues, like wealth inequality, corporate influence, white-collar corruption, militarisation, black market dealings and environmental degradation, and then turns those headlines up to to a whole new level to let people experience making their way through a world where these problems go unchecked.

It also goes without saying that this game has made headlines for a host of technical issues that have perhaps continued the theme of shining a light on economic problems in the real world.

So the economics of cyberpunk 2077 is a great case study for lots of weird and wonderful economic happenings.

How did the economy of this virtual world get to where it is in the year 2077.

What are the key components of Night City’s economy?

And a bit of a tangent

What business decisions led to the chaos surrounding the game’s launch.

Oh and cyberpunk 2077 technically takes part in an independent city-state so you know what the hey, may as well throw it on the economics explained national leaderboard.

Oh but first A little disclaimer, this video will not have any spoilers relevant to the plot, so don’t worry for all of you that haven’t been able to play the game yet (which is basically everybody).

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39 thoughts on “The Economy of Cyberpunk 2077 – A Game of Cautionary Tales (And Bugs)”

  1. One of the most perplexing things is how short the main campaign is and how shallow the overall world is relative to the 8 year timeline. It seems like there were A LOT of inefficiencies and reworking done during the development process, such as changing the entire storyline to allow for Silverhand to be the epicenter of the main story (which seems to have happened since he was brought on in 2018).

    Reply
  2. God bless you all!! 😇 Standing up for truth is most important!! This is predictive program (the "Gang of 4" is what their planning to do without President Donald Trump)
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    Time is short, but Jesus will always LOVE YOU.
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    Everything you need, He provides for you with such care and precision because He created you as His beloved child. 🤗
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  3. I’d love to see an EE of Libya under Gaddafi, seems like a very interesting era to explore with his controversial laws on home ownership, businesses and banks eg. + his socialist policies. Would also be interesting to cover his plan for a gold African reserve currency

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  4. Wrong on source material. Cyberpunk started off as a pen & paper RPG, not a board game.

    Playing it back in 1994 really prepared me for the here & now. Kinda scared that so much of it came true & how much is obviously on its way, seeing we’ve had 30+ years of warnings.

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  5. You had to have been around for the nineties, but the zeitgeist of Night City and Cyberpunk lore harkens back to the feel of late eighties/early nineties New York and LA much more than today's attitudes. Important to note, as well, that the collapse of the USA is a major factor in Cyberpunk world politics, but not the only one. Another is that the EU isn't really a thing (Sweden is reported to be opening fire on Dutch and Belgian refugees xD), the US successor state is effectively a concern of Militech, which seems to be a consolidation of the pre-collapse US military industrial complex, Japan is a superpower controlled by technological concern Arasaka, and the USSR persists, although they seem to have lost protagonism. Note the relatively subdued role for China, and the immense role for Japan. This is clearly a late-eighties fantasy of American decline. 😉

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  6. Man we're screwed. Phew! I just saw the title. Good thing it's cyberpunk 2077 and not US in 2077. I'm sure happy mega corps don't collect my information and control the internet.

    Reply

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