Dyson Sphere Program NEXT: A Lotta Stuff! (#35)



Takes A Lot Of Stuff To Make 200 Rockets per Minute!

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==About Dyson Sphere Program==

-Game Is Curently Early Access-

Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch.

In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks to virtual reality. A new kind of supercomputer has been developed – a machine whose superior artificial intelligence and computing capability will push humanity even further. There is only one problem: there isn’t enough energy in the whole planet to feed this machine.

You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing Dyson Spheres (a megastructure that would orbit around a star, harnessing all its power and energy) to produce the energy that humanity needs. Only a few decades ago, Dyson Spheres were considered a hypothetical, impossible invention – but now it’s in your hands… Will you be able to turn a backwater space workshop into a galaxy-wide industrial production empire?

Neutron stars, white dwarfs, red giants, gaseous and rocky planets… There is a big and varied universe out there, waiting for you to gather all its resources.

Every playthrough will be unique: your universe will be procedurally generated every time you start a new game. There will be different types and distribution of stars, planets and resources. Will you manage to thrive and build your Spheres, no matter what the universe throws at you?

As a space engineer, you are expected to design your interstellar factory and production lines, not to micromanage every small package going back and forth. You have to transport materials from one planet to another, forming interstellar transport teams that gather resources and bring them to where they are needed.

Then, your resources can be transported between facilities through conveyor belts, and you’ve got the technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools COSMO can afford to build a massive-scale automated production line – the most efficient one ever seen in the universe!

-Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
-Develop your very own Dyson Spheres, a megastructure that orbits around a star harnessing all its power and energy, from the first screw to its completion
-Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
-Gather resources in planets of all types: ocean, lava, desert, frozen, gaseous planets…
-Research new technologies to improve your factories… and discover the secrets of the universe
-Build mechasto fly, sail or jump through outer space and alien planets
-Transport materials across the galaxy to your facilities: thousands of transport ships will flow endlessly to your factories and back!
-Design the most efficient automated factory and production line
-Customize your factory and Dyson Sphere to make it unique
-Design a balanced power network capable of producing energy in all kinds of power plants like wind turbines, artificial stars, etc.

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4 thoughts on “Dyson Sphere Program NEXT: A Lotta Stuff! (#35)”

  1. found a seed where i have an o class giant 7 ly away from home planet. i'm wondering what kind of insanity i'll be in for once i move to the blue giant solar system and launch rockets and solar sails at it. lol
    edit: oh yea, your build is getting insane! loving it!
    edit…again: i intend to build the biggest DS around it possible. considering what you've had to do, i can only imagine what i'm getting myself into. rofl

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  2. Just in case you didn't know, if you use interplanetary towers to store the base items and transport them over with drones to a production interplanetary tower, you can make sure you have a full belt exiting that tower each time. This is because belts exit directly from the tower, so they empty at full speed, and drones (especially with upgraded speed and carrying capacity) can carry more than enough to fill the tower storage faster than you can empty it with a Mark III belt. That way, you don't have to worry about balancing as much before you reach your production facility.

    What I'm doing on my planet is I just have an interplanetary tower by every mining complex, which shoves the product over to interstellar towers, which shoots it out to specific planets that produce certain things. For example, my ice planet is being used to create all my iron production. I just basically have one tower per product being used to ensure that it's completely full. An interplanetary tower can store 5,000 of a single product, and your 1,800 belt per minute means that you can run two full belts from a single tower each minute, and still have some left over if you're keeping your product topped off.

    If you use an interstellar tower, it's even better since they can hold 10,000 items. A belt at 1,800 per minute will take more than five and a half minutes to empty a full tower, so if you cut that in half for travel time, any system that's within about 2m45s travel time can be used to fill your tower and give you a full belt as long as it's set up for only one item per tower. You can use interstellar towers to transport items really far that way, and then interplanetary towers to combine resources locally from many different interstellar towers, for maximum efficiency. Also, you can use other slots if you don't really need that much product coming through at once. Just realize that with only 50 drones and 10 vessels per tower, the more products you're focusing on transporting per tower, the longer it could take them to accomplish it.

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