Far Cry 3: Classic Edition Part 6. Saving Oliver. (Warrior New Game Blind)



Welcome to my Far Cry 3: Classic Edition let’s play. My name is digidv85 but please call me dig for short. This is a blind let’s play. It will feature a new game on warrior difficulty to completion. Side activities are not a major focus of this let’s play. Gameplay shown on PS4.

About Game: Far Cry 3 is a 2012 first-person shooter developed by Ubisoft Montreal and published by Ubisoft. It is the third main installment in the Far Cry series. The game takes place on the fictional Rook Islands, a tropical archipelago which can be freely explored by players. Gameplay focuses on combat and exploration. Players can use a variety of weapons to defeat human enemies and hostile wildlife, and the game features elements found in role-playing games such as skill trees and experience. After a vacation goes awry, protagonist Jason Brody must save his friends, who have been kidnapped by pirates, and escape from the island and its unhinged inhabitants.

Ubisoft Montreal collaborated with Ubisoft’s global development team, including Massive Entertainment, Ubisoft Shanghai, Ubisoft Bucharest, Ubisoft Reflections and Red Storm Entertainment. The game’s development was partially restarted in 2010 after the departure of several key creative staff. The team evaluated the feedback for Far Cry 2 and identified areas that needed to be improved or removed. The team spent considerable time designing the island, which they described as the “second most important character” in the game. Inspirations were taken from films and TV shows such as Apocalypse Now and Lost, as well as video games The Elder Scrolls V: Skyrim and Red Dead Redemption. Michael Mando was hired to portray Vaas, an antagonist the team compared to Darth Vader.

The game was announced in June 2011 and Ubisoft promoted the game with various companion apps, webseries and crossover. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 in November 2012. The game received critical acclaim upon release, with praise directed at its characters, world design, progression, and gameplay, though its narrative and multiplayer modes received criticism. Despite weak pre-order sales, nearly 10 million copies of the game were sold. It was nominated for multiple year-end accolades including Game of the Year and Best Shooter awards by several gaming publications. Ubisoft supported the game with downloadable content and released Far Cry 3: Blood Dragon, the game’s standalone expansion, in 2013. A successor, Far Cry 4 was released in November 2014. The game was re-released for PlayStation 4 and Xbox One in June 2018.

Gameplay: Far Cry 3 is a first-person shooter set on the fictional Rook Islands, a tropical archipelago controlled by bandits and pirates. Players portray Jason Brody and can approach missions and objectives in a variety of ways. They can kill enemies by utilizing firearms such as assault rifles, sniper rifles, grenade launchers, rocket launchers, and explosives like land mines and grenades. Alternatively, players can utilize stealth to avoid the attention of enemies. For instance, players can scout an enemy’s outpost by using a camera to mark the locations of enemies, or toss rocks to distract enemies. The stealth approach, which can be done by using silenced weapons and combat knives, can prevent enemies from triggering alarms which call for reinforcements. Skills are collected by gaining experience from completing missions and killing enemies, and are unlocked in three skill trees, themed as the Spider, the Heron, and the Shark. Each skill tree upgrades different aspects of Jason’s abilities, with the Spider upgrading his stealth takedowns and hunting skills, the Shark upgrading assault takedowns and health, and the Heron upgrading his long-range takedowns and mobility. As skills are collected, a tribal tattoo on Jason’s forearm grows correspondingly.

Development: Ubisoft Montreal served as the game’s lead developer and was responsible for creating the game’s single-player. It was a global production that involved multiple Ubisoft studios: Massive Entertainment created the game’s multiplayer portion, Ubisoft Shanghai designed the missions and crafted the AI of wildlife, Ubisoft Bucharest provided quality assurance, Ubisoft Reflections assisted Montreal on the design of vehicles, and Red Storm Entertainment was responsible for making the PC version and the game’s user interface. West Studio created early concept art for the game. The game’s pre-production started in 2008, and more than 90 people worked on the game. Far Cry 3 was initially planned to form a single cohesive narrative with the previous installments of the series, though this was abandoned when the game’s development was partially restarted in 2010 due to the departure of several creative staff including the original creative director and narrative director.

Watch Playlist Here: https://www.youtube.com/playlist?list=PLvQuy_Dp8kIzneYsDSxm-1nFcbr2rRfpQ.

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