Halo Infinite RTX and Returning Armor! New Halo Infinite Gameplay Demo? Halo Infinite News



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Timestamps
Intro – 0:00
Halo Infinite RTX – 1:07
Returning Armor, weapons and vehicles – 2:30
New Halo Infinite Gameplay Demo – 4:07
Halo Infinite new feature – 5:33
New Vehicle mechanics and BTB 2.0 – 7:09
Halo Infinite live up to Hype? – 8:46
Thank you for watching! – 10:25

Halo Infinite RTX and Returning Armor! New Halo Infinite Gameplay Demo? Halo Infinite News
In this Halo Infinite video we discuss some of the Halo Infinite news going around the community. First starting off with Halo Infinite graphics are looking to be improved. Halo Infinite graphics will be greatly improved with Halo Infinite RTX or also called Halo Infinite ray tracing. It will greatly improve Halo Infinite graphics and Halo Infinite lighting. Later discuss Halo Infinite armor customization and returning Halo Infinite armor options and what I liked to see come back. Later go into the recent Halo Infinite news about Halo Infinite BTB 2.0 and how Halo Infinite vehicles may have new vehicle mechanics. How Halo Infinite Big Team Battle 2.0 could play out are multiple ways.

#Halo #HaloInfinite #GamingNews

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29 thoughts on “Halo Infinite RTX and Returning Armor! New Halo Infinite Gameplay Demo? Halo Infinite News”

  1. if the flood doesn't fit well in the campaign they should add a Flood gamemode similar to "Escape" from Gears 5 with different difficulties and a limited time to exterminate a flood hive (maybe a gravemind in there). They can easily label this as simulation training without having to worry about lore nerds.

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  2. I would like a feature where you can spawn or start missions with whatever weapon you’ve held previously or complete certain side missions to unlock weapons. Like complete a certain side mission to unlock the Sentinel Beam so that you can set that you spawn with the Sentinel Beam as your Primary or Secondary.
    It’s another way the player can experience the entire weapon library in action with the other being multiplayer.

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  3. I hope 343 has their own version of Bungie Favorites for file share. I think Halo 3’s file share was integrated amazingly. Very easy to look at people’s files while in the pregame lobby

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  4. All I want is a halo 3 style service record system instead of the generic xp system mcc, halo 4, halo 5, reach, all cods, all battlefields, apex, fortnite… basically every other game has. I think a large part of halo 3s success was down to allot of fans grinding for an impressive looking service record when someone clicks on your gt in pre game lobbies. Stat whoring, and being a lobby warrior was a huge deal back then, and it was so simple but effective. Ranked, social, custom games played, highest rank, campaign completion, total xp (basic math required) and a picture of the spartan featuring their armor. Hierarchy was established before games even begun, and it was glorious. In halo 5, you dont even know opponents names until the match starts. Thats straight up BORING, and its shallow matchmaking nature (compared to previous titles) is why I think it failed miserably because there was potential there, with no incentives to actually get better.

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  5. Cyberpunk 2077 didn't deliver on almost anything they promised they would I think it's a little disingenuous to say the only issues were performance issues the performance issues were the biggest problem but not the only one Crowbcat made a really good video showcasing all of the lies CD Project Red told about the game over the past few years, I'm not trying to sound like an ass but that game burned too hard for us to keep giving CDPR slack imo I think the fact that Infinite hasn't already made dozens of promises before release means it will 100% turn out better than cyberpunk because there isn't a list full of features we were told would be in the game that magically didn't make it on release day one

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  6. I believe the red "focus rifle" that the elite uses in that banshee set is supposed to be the "Stalker Rifle" as seen in the Jackal Sniper figure. Mega just didn't want to make a whole new mold for essentially the same gun.

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