THINGS I WANT DIFFERENT IN THE ELDER SCROLLS VI



Just some thoughts on some of the things I want to see in the next game.

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2 thoughts on “THINGS I WANT DIFFERENT IN THE ELDER SCROLLS VI”

  1. I would love to see denser cities packed with people. Skyrims cities are actually just tiny villages with walls. Witchers Novigrad had a decent size for a city and Bethesda should be able to replicate something like that because by then Witcher 3 will probably be a 10 year old game.

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  2. Survival aspects like heat/shelter/food/water and massively improved magic system which increases accessablity whilst bringing back the complexities like magic crafting and improving usefulness of other magics than healing and destruction. levitation is still missed. The seamless door opening would be nice. More environmental destruction and interaction effects with various weapons/magics etc. Time-affected environmental changes like foliage change/NPC changes/new plant growth/death etc… which would create a feeling of a living environment. The Witcher 3 really felt lived in and content rich in a way that imo bethesda would do well to take a few notes. Having the npcs stats you can see and (bringing back role-playing stats altogether) would be cool. I know that what's his face ceo of bethesda likes to simplify "Streamline" but the details like deep dives into stat chasing would be cool. Romance could use a real shake, without it going rated R (they don't NEED sex scenes, and overt sexual inuendo) But some well scripted romance system elaborations with consequence (perhaps actually having a real relationship with your boo, scandals, infidelity even if you're unvoiced) The scaling could be better too imo (the character models and chonky designs could use more variation/bodytypes). For the story/quests I never felt emotionally involved in Skyrim, like I did in Morrowind and Witcher 3. I hope they really improve on that, and how the events/achievements are scripted in a more rich and coherent manner. For example, the quest where you go to prison in Markarth really felt like a letdown. It could have had 3,4,5 more steps/scenes to spread it's legs and get you to feel involved. Shallow is an easy way to describe Skyrim. Also, unkillable NPC's is just wrong. If the game autosaves when you enter a castle, and you kill the king, you should be able to live (or die) with those consequences OR just reload the prior save (like morrowind). The unkillable NPC's was just redundant and realism-breaking. Cutscenes would be great as well. Fast travel should go back to vehicles (like silt strider/boats/TELEPORTATION!!) Teleportation was amazing. In morrowind there was all manner of teleportation spells which they actually could have used for SKYRIM by perhaps making you learn the RUNE NAME or whatever for the locations (enchanted tree, Riften) so there was at least some sort of lore and consequence behind the fast travel. Maybe even CRAFTABLE SPELLS which would teleport you in increments of whatever amount of meters you chose for the spell creation.

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