Humankind Lucy Opendev Gameplay



Humankind is an upcoming 4X strategy game, similar to Civilization. Humankind gameplay shares a lot of similarities with Endless Legend, but there are some …

Source

46 thoughts on “Humankind Lucy Opendev Gameplay”

  1. You might be a few days 'late' to the party but also the one many of us waited to make a vid on this! The game looks real interesting, went onto my wishlist immediately.

    Reply
  2. I don't think that killing everyone means winning the game . Even if civilization is dead its fame persists. There are numerous real world examples for that. Though if you are dead you cant acquire any NEW FAME.

    Reply
  3. At last not the crappy Civ6! 🙂 This game looks cool, looking forward to playing it. The predefined provinces do not convince me, but the rest of the game looks like it can overcome this drawback.

    Reply
  4. To me this looks way more like Endless Legend 2 than it looks like a new take on civilization. It has the flavour and themes of civ, but the actual mechanics is cut and paste Endless Legend. Makes sense considering its from studio that made EL. I reckon that the most important skill in this game is very quantitative spreadsheet-style city management of correctly assigning the populations all the time. You'd have to figure out when a focus on a particular area benefits the other areas more in the long run. For instance, do you put more pops on food to grow faster to then produce food buildings faster after you have more total pops on industry, or do you put more pops on industry to produce a food building faster while neglecting growth in the production phase? Its a continuous exercise to map relative return on investments. And thats just counting food vs industry, not considering science and whatever other area.

    I can see how this is better than civ, because civ is pure strategy (rather than tactical) in the sense that you plan choices for very long time windows. This game has that too but like EL there is more to gain in the short term tactics and number crunching. The paths for the player are indeed infinite, especially because i believe you can also move pops between cities? But i'm not sure how fun the number crunching exercise will be for the large player base. Also cuz in this game and EL youre punished/rewarded way more for not forgetting to do a production reassignment whenever theres a big change in efficiencies as a result from a new building or tech. And this becomes a pretty tedious headache when youve got a large number of cities

    Reply

Leave a Comment