Kerbal Space Program 1.11 Stock Career 15 – Mun Station



I pick up six Mun contracts, five and a half of which I plan to complete with a single launch.

Playlist: https://www.youtube.com/playlist?list=PL3_9DyRP49hCEOxzENnfAHFfyy_W5Hiqb

Visual mods: Stock Visual Enhancements (also requires Environmental Visual Enhancements and scatterer), RealPlume (requires SmokeScreen)

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16 thoughts on “Kerbal Space Program 1.11 Stock Career 15 – Mun Station”

  1. It wouldn’t be very realistic, but what if you started a roll program just before SRB separation, and let the centrifugal force pull the SRBs away? That might even stop the boosters from hitting each other, and you could parachute them.

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  2. Hum. That rule of thumb, building a stage for a dV of 10 times its Isp, is very close to the energetically most efficient stage. To be perfectly close to that, you would want a dV 9.81 times higher, so that dV equals the velocity of the exhaust, and the mass ratio is the 'perfect' e (2.71). Such an optimization yields a stage with the lowest total energy for a given dV, and is a good rule of thumb to follow, given KSPs fuel fraction values. But it's not sacred, mind you, it's only about energy, not cost, nor dV, or mass fraction. If you don't care about energy (and you really don't), you can go fo bigger mass ratios and make more efficient stages, in mass and cost terms. A MR of 5 or higher is common in the real world, and works perfectly fine in KSP even though fuel and tankage is very expensive compared to the real world… at lest for low-ish TWR values. Which you seem to like. Engineering rockets is all about trades!

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