Official Hera Errata from Atomic Mass Games!!! – X-wing News



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18 thoughts on “Official Hera Errata from Atomic Mass Games!!! – X-wing News”

  1. Why FFG refused to make quick clarifications like this to their often vague wording had bemused me for a half decade. Problem was I think they were treating the miniatures games like board games where constant player feedback and clarifications weren't needed. It's kinda necessary when you're expanding the rules and mechanics every several months with new releases.

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  2. I hope this is the start of a trend. There’s a few other abilities without timings which should be clarified. Treacherous, for example, and maybe a few other results-canceling effects, where the lack of timings might be able to cause problems.

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  3. A definitely good errata.
    Enabling the use of secondary weapons on another ship is an ability all on its own, essentially allowing even more double mod secondaries which are already way too frequent and easy to get. She's still able to give double mods, though, this just means that the ship that needs it has to get the appropriate token to enable the equipped secondary weapons.

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  4. A cheap I6 with an ability you can use with perfect knowledge, and abuse with a couple different combos… still problematic, but at least one abuse has been clarified

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  5. This change will mostly affect other Ace pilots in your squad because this ability still triggers on defense. You can still pass a target lock or a focus to a generic or i3/i2 named pilot while they are defending and still have the ability to trigger a special attack when they return fire.

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  6. I still would love to know what on earth it means to 'transfer a lock.' This buggers me to no end.

    If 'transfer a focus/evade token' means to take a focus/evade token that Hera has, and give that token to another ship, wouldn't 'transfer a lock' mean to take a(n emey) lock that is on Hera, and place that (enemy) lock on the attacking/defending friendly ship? This would mean that it essentially gives Hera extra defensibility since she can break enemy locks that are on her (at the cost of making her friendly ships more vulnerable). It also is consistent with the way her ability to transfer focus/evade tokens works.

    But most people are assuming that 'transfer a lock' means that Hera breaks her own lock on an enemy ship, and allows the attacking/defending friendly ship to take a lock on the enemy ship that Hera was previously locked on. In other words, it allows her to be a buff-er that gives her friendly ships extra offensive power. This would be similar to the result of transferring a focus token, but the mechanics of it are completely different.

    My problem is just that the language of 'transferring locks' has not been used before in x-wing. I have heard players use that term informally to summarize the effect of cards like Synchronized Console (which reads "spend a lock you have on the defender. If you do, the friendly ship you chose may acquire a lock on the defender), but on actual card text it has not been used. It would be nice if they could just FAQ it and define 'transfer a lock' in the rulebook, making no errata necessary.

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  7. I’m thankful that AMG released a ruling. I really don’t like that a group of people in the community thought it was OP and put their own ruling down. Just didn’t sit right with me.

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  8. Normally you would do a point change. However if it's a issue with card text then errata happens. So many people just power game so they look for every loop hole left open in gameplay.

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  9. I will add I'm the only one who uses Proton rockets on 5 Z-95 with a disposable Mine/Tie. When it works properly Firesprays go bye bye really quickly.

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