Rising Thunder – The Reason You Should Care About Riot's Fighting Game



Rising Thunder was a free-to-play fighting game developed by Radiant Entertainment. The game originally released in alpha state in 2015, but development ceased following the acquisition of Radiant Entertainment by Riot Games.

During League of Legends’ 10 Year anniversary celebration, it was revealed that the team behind Rising Thunder was working on a new fighting game title codenamed Project L that would feature a roster of characters from the LoL franchise.

While information is still scarce there have been a few things that were teased in early development about Project L that resemble that of its predecessor.

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37 thoughts on “Rising Thunder – The Reason You Should Care About Riot's Fighting Game”

  1. Do you agree with Seth Killian, one of the devs and an FGC veteran, that having complex inputs is just an artificial way to add complexity to a game?

    “I don’t know if Counter-Strike would be better if, you know, to throw a grenade you had to do a 360 motion with the mouse … it would change the game, and that would have an impact on gameplay, but does it make it a better game? Not that I can tell”. – Seth Killian

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  2. They couldn’t balance league for shit and u expect me to play a fighting game that gets patched every 2 weeks as well. Lol well the majority of Fgc has news for you

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  3. how dare you use melee as an example of a game that "people think is better because it's complicated". The best thing that makes melee good is that the combos are easy and so free flowing that you can actually freestyle them. And the game is only complicated because the skill ceiling is almost infinite

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  4. With the way riot balances league and their abilities, I’m afraid of what their fighting game will look like, I just know that if yasuo makes it in he will be the most broken character, until people ask for a nerf and they release a skin instead.

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  5. I just like doing motions, I think they’re cool and they feel good to pull off. I think it’d be cool if project L did something similar to granblue fantasy vs where you have the option to do a command input, or maybe have that be a specific character’s gimmick.

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  6. Now that it's close to a year past release I'm gonna say Granblue did it best and has made Rising Thunder and Fantasy Strike superfluous.
    Instead of trying to reinvent the wheel by putting specials behind systems they gave us the ST/KoF'00 experience with the choice to perform special moves though traditional inputs or fast inputs, creating a resource management metagame deeper than what the others offered. You don't just know you can force Jaina into the red zone by simmying her dp`s, you don't just know Crow rapid fired all his moves trying to get a kill and is now a sitting duck for you to SPD. You are facing a Charlotta holding down+back with flash kick available and actually don't know if they'll go for the easy input and try to murder you on reaction to a jump but lose the move if you block, or go for technical input knowing you're gonna block just to do it again for the W.

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  7. saying "complex inputs dont add anything to the game" is just shit casual/bad players say to feel better with themseles for being unable to play games that require skill ~ they want everything dumbed down so they can mash and spray&pray

    also, with KoF15 coming out soon, couldnt care less about some dumbed down trash for casuals that Riot can put out

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  8. Are we going on an era of braindead players who cant do hadoken motion? How lame…
    Execution is what make fighting games so intense, remove these mechanics is like giving aimlock for retarded console fps player. Dont follow Japan please, make thing easier for children and family wont make a game popular. Dont let the world do this pls…

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  9. I believe that this also leads to it getting stale very quick.

    Maybe I'm wrong and I look forward to trying it out but I think a good amount of depth and complexity is a crucial part of a fighting games success.

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  10. Love games like tekken, sf3-4, guilty gear xx-xrd
    Also ngl, rising thunder is a real good game once you understand the button based command moves concept..
    But capcom! WTF is sfv? Did ya people bake the sf games before for real?

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  11. The reason you should care this is gonna bring fresh blood into the community. Trying to play any current fighting game as a newcomer is absolute torture. Riot's game is gonna gain traction and because there will be so many newcomers to that game, beginners will have fairer games and maybe stick to it.

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