VALHEIM – Things you NEED to know Part 6! – Top Tips



Part 6 coming in HOT; I feel this series has become more of a fast fire 5 minute fun facts, still some tips but I feel I have covered the majority of the basics by now. Do you guys want some specific guides? Let me know.. I did a quick one today on Forge and Workbench upgrades so could do more like that. Thank you all! Appreciate every single one of you!!

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simon_skiadas – Instagram

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25 thoughts on “VALHEIM – Things you NEED to know Part 6! – Top Tips”

  1. A lot of these things I’ve already found out but some of them are really neat. Never seen the webbed forrest and didn’t think much of the iron poles. Am I the only one hoping for 45° and 26° angle beams of more than just the basic kind btw?

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  2. I got a portal tip. If youre like me and cant be bothered farming snurtling cores for portals and/or dont wanna dedicate too much space for a portal room/area u really only need 2 at ur main base. one u can tag as a "home" portal for example, the other one u swap tags as needed to access other portals in your world. once you venture out and discover a new biome for example u lay down 1 portal and tag it with your "home" tag to get back. tag ur non-"home" portal with whatever u want the new portal's tag to be, then use the "home" portal to warp back to the new area and retag ur portal there to whatever u called ur non-"home" portal. warp back and now you can access all portals with a single one by retagging it. your "home" portal is only connected while youre setting up a new portal location, otherwise it can be used a backup.

    little warning, retagging portals doesnt immediately swap connections, a good rule of thumb is to walk away until it visually deactivates. idk the exact timing it needs to connect to a new tag, but walking a few steps away and back always worked for me. im saying that, because retagging it and immediately walking through sends you to the old tag target, whilst also severing the connection, leaving you stranded.

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  3. Not sure if it has been mentioned before, but when you die and your skills are lowered there is a no skill drain period in which if you die trying to re-obtain your loot you will not receive the same penalty of having your skills lowered

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