Outriders NEWS! PRE-LOAD TIMES, CAMERA SHAKE FIX & MORE! DEV DAY ONE PATCH!



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Today we got another Dev Update from People Can Fly on outriders which outlined a lot of information about the day one experience including many fixes and changes coming. Some highlights are: pre-load times for console and Pc along with release times, camera shaking fix coming to cut-scenes and more!

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Outriders is a third-person shooter mixed with elements from role-playing games. In the beginning of the game, players create their custom characters and choose from four classes, each of them has unique abilities that the players can utilize. The four classes include the Trickster, which has the ability to manipulate time, the Pyromancer, which can manipulate fire, the Devastator, which can unleash seismic attacks, and the Technomancer, which uses turrets and other devices. These special skills have a short cooldown time and can be combined with other skills for maximum effects. The game features a skill tree that allows players to unlock and upgrade their skills.

Players can use different weapons such as shotguns and assault rifles to defeat enemies, and firearms can be customized with weapon mods. Players can hide behind cover to shield themselves from enemy attacks, though health will only regenerate if the player manages to hurt or kill enemies. Players combat both monsters and human enemies. As the player progresses, the world level (the game’s equivalent to gameplay difficulty) will increase. If the world level is high, it is more likely for the player to get high-end loot from defeated enemies.

The game incorporates various role-playing elements. As the players explore, they can explore different hub areas, talk to non-playable characters and complete side missions. In cutscenes a dialogue tree allows to decide the outcome of some conversations, though it does not affect the story’s progression. The game can be played solo, but players can also complete the game together with two other players.

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6 thoughts on “Outriders NEWS! PRE-LOAD TIMES, CAMERA SHAKE FIX & MORE! DEV DAY ONE PATCH!”

  1. Good day and awesome video . But I love your comments both positive and negative and was a Go to for The division 2 but i am not seeing the negative being highlited here;

    I think i need to make sure you are aware of how badly the CO OP is broken so that you dont understate it for the viewers that look at you for advise.

    I am from South Africa. So yes ass end of the world . But when we play co op in division 2 or borderlands 3 or Remnant the games will broker the connection for you then connect you to the ip adress of the Host.

    Outriders does not do it. Depending on where you are it forces you through a server in the US or EU for connection. So not only do you have UNPLAYABLE packet loss ( we are used to gaming at 200 ms ) but it routes you unnecessarily 2 ways.

    The delay stacks up to 4 or 5 seconds where you simply can not do anything. So its not a simple " performance update " that will fix co op its an entire overhaul of the co op connection that is required.

    And bofore I get bashed for line speeds. I have a 200Mb fibre connection with 170ms to EU . I tested this on my inhouse network that is 1Gbs with Cat 6 cables and still unplayable.

    So the Co op for any one remote away from the EU or US AWS pod will not be able to play this game effectively in CO OP.

    Reply

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