Credit Cards ready, Legendaries just got EXPENSIVE! – Shadowlands Profession Update



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40 thoughts on “Credit Cards ready, Legendaries just got EXPENSIVE! – Shadowlands Profession Update”

  1. I think it's important to note that not all legendaries are created equal. Looking through the class guides on wowhead, there's pretty much no reason to craft a cloth belt for example, but there should be a very good market for the cloth shoulders. Similarly the leather feet will be pretty low on my priority list, as the main legendary powers that can be applied to the feet slot can also be applied to legs. The high cost of leveling these up will mean each crafter will have to determine what slot or slots they want to focus on early in the expansion, so they're not throwing gold at leveling up ranks of a slot that they won't recoup their investment on.

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  2. Honestly, I like this change. It makes individual crafters relevant.

    For many xpacs now, profession gear has had a super low barrier to entry, causing no prestige for individual crafters.

    3mil isn't a huge deal… just look at how many people bought the ah mount.

    I wish they gave us more time though, so we could prepare.

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  3. Ok…hang on just a second here. R2 requires 75 "xp" If R3 is as depicted here in the video…its ONLY 75 more XP considering you have 75 to get the R2..75+75=150 AND you get 10 xp per craft for R2….so either you math is wrong or you are not paying attention. I dont care about your spreadsheet….show me the changes IN GAME…

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  4. Didn't they slow down Soul Ash progression? It was something like 2 months to grind Torghast to get enough to upgrade to rank 4. So, You need to stay in the flow, not grind it through. Rank 4 Base would be useless in week 1.

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  5. Those numbers are crazy high, I don't know what is happening in Blizzard's mind.
    By getting 100 lightless silk an hour, you'll need 360 hours of farming to get the 36k lightless silk… I hope Blizzard will ever lower the weekly Soul Ash reward, increase the Soul Ash needed to craft the legendary, or decrease the materials needed to craft the base legendary items.
    If they don't, I'll be happy to go farm ore/herb/cloth and craft enchanted materials to sell them for a crazy price 🙂

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  6. Has it crossed anyones mind, that people are willing to look for a crafter and provide mats to obtain base items? Or even you can try to advertise that you are creating them. If i remember correct, back in the old days this was a common way to level up profession or get some rng recipe ranks/discoveries(alchemy). Not everything needs to be done as solo, its mmorpg after all.

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  7. I have gold to comfortably learn a dozen or so rank 4 items. But, if I did that I'd be locked into a possibly long term effort to recoup the expense, let alone turn a profit. On top of that, right now I don't trust Blizz any farther than I could spit out a dead rat. IMHO, I expect they will be making changes to professions for weeks after launch. Keeping powder very dry!

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  8. Sounds good to me imo… Then maybe we won't rush the expension in 2 weeks.
    Seriously, when blizzard makes a too simple extension, that we rush too fast, we complain. And when they try to makes something hard to get, with a lot of farm (wich is the point of a RPG btw), we complain too .. come on, we're talking about LEGENDARY items here, not random shit

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  9. This looks like a good change to me tbh.

    We're not talking about a random green item you craft for leveling. We're talking about the highest, most powerfull, most bigdick items in the game. So…yeah…its good.

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  10. A Simple Question, didn't they just change the UI. In the video you are on 75exp. Are those the exp from the rank 1? If so you still just need 75exp (aka 8 rank 2) to unlock rank 3. Or am I missing something?

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  11. This is only a problem if you are trying to make absolutely every legendary base item, so it's clearly aimed at preventing goblins with lots of gold from buying up all the mats early and controlling the entire market from the start. It will probably not affect that much those who are looking to craft their own legendary. They have 4 weeks to obtain enough items to craft a r4 legendary, and they only want one because they can't get enough soul ash for more anyway. Looking at your spreadsheet, getting enough mats to craft one legendary and level it up over the course of 4 weeks should not be too hard for anyone who plays the game a decent amount. It's, what, 2.5k white cloth and 1.5k green cloth in a month? I feel like that's doable.

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  12. these are legos? they should be hard to learn, hard to craft. mythic players NEED them, so… mythic raiding is not where MOST of the player base is. And having a bigger barrier to entry wont that keep the market goin longer than less? or am i missing something, having less peep who have the recipe, better? the only person / peeps i see getting a bit more P'd off are goblins who wanted to get all of this done on day one

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  13. It does not benefit crafters to rank up their base legendries immediately to Rank 4 since Soul Ash is the true driver and you won't have enough Soul Ash to build a Rank 4 legendary until week 5. So if you are smart you would only get to Rank 2 or Rank 3 and then pause for a few weeks, I am sure some crafters will still push to get the Rank 4 and they will spend a lot more than people who show a little patience.

    If you buy the Rank 1 base legendary and then continue to upgrade whenever you have enough Soul Ash to do so it will take you 11 week to get to the point of having enough Soul Ash to make that final upgrade. (Current accumulation rate of 1120/week)

    Week 2 – Rank 1 (1250 Soul Ash)
    Week 3 – Rank 2 (2000 Soul Ash)
    Week 6 – Rank 3 (3200 Soul Ash)
    Week 11 – Rank 4 (5150 Soul Ash)

    Probable Scenarios:
    -Bank Soul Ash for 3 weeks (when the mythic raid releases) and then build a Rank 3 legendary.
    -Bank Soul Ash for 3 weeks and build 3-Rank 1s (or 1 week 2 and 2 week 3) in case of the need of multi specs.
    -Bank Soul Ash for 5 weeks and build a Rank 5.

    I agree there will still be a shortage but I don't think it will be as dramatic as we may all think.

    Just my two-cents…

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  14. Do I disagree with huge amounts of Bliz and professions? absolutely. but all I control is how upset I let this make me.
    OTOH, if this goes live – and who knows they still have time for a couple of more major random design changes – what to do? I know all the cool kids are very – and rightfully – adamant that crafting makes more than gathering. And being realm first should be hugely profitable. But realm third? fiftieth? This feels like a winner-take-all market. Spending a lot to be early – but not the multimillion to be first – seems risky. With these changes, just how dumb is selling mats for the first couple of weeks?

    We MBA like to see a business plan for a new project – upfront costs followed by a stream of profits. The costs are changing, but I see even less insight into the profits. At some point, enough people will know R4 recipess that they will sell for a modest % over mat costs. Is everyone convinced the profits in the first/profitable week will be worth the costs & effort? For OCD reasons at least, I will have the the good R4s eventually. Which is why eventually R4s become a commodity. Is rushing to R4 worth the cost?

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  15. Hey ! I just want to point at the fact that, we are talking about Tailoring is this video. Tailoring is by far the easiest profession to max out because, well everybody is looting cloth, not as much as Tailors but some cloth.
    Now think about Jewelcrafting which requiert a crazy amount of ore. And not the "regular common ore" but the rare, zone specific one. And it's not even the worst, because the worse is by far the Blacksmithing profession. You will need close to 1000 Enchanted Elethium Bars that is crafted from Elethium Ore which is a rare ore that can only be found in the Maw. In case you forgot, just a quick reminder that the time you can spend in the maw is limited every day. The supply in Elethium ore will be very low and you'll need a truck loaded of it.

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  16. So put your big boy pants on and farm the material to craft what I want, don't want to ok then buy the mats and spent an ass ton….don't have the gold well then your shit out of luck. I love this change, legendaries have more meaning the harder they are to craft

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  17. Why will the market crash when someone can craft a rank 4? Why will it not just be that rank 1 are more cheap (maybe like the cost for mats), rank 2, 3 and 4 will be more, more and most expensive?

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  18. My take on all of this is that, Blizz is driving the player base towards more paid subscriptions and more token purchases!! First they introduce the Bruto (and take it out) to drain the gold out from only but a few mega rich players. Then they take away multiboxing (most multiboxers paid their subscriptions with gold). Now make what is going to be the most sought after item in this expansion extremely costly to make. Hmmm.

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  19. I think you are wrong. You are already at 75/150 for the cape which to me looks like the 75 from the R1 to R2 leveling up. So you would then only need 75 more points to get to r3 which would still just be 8 crafts and if the next is 225 then an additional 75 to get to r4 which is exactly the same prices as before?

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  20. Have you ever rushed tailoring on any beginning of an expac??? For starters, noone is gonna buy cloth at a 100g per piece, specially if u need so many of them, stop making such a fuss about it, most people farm the materials. Im going into the expa with 6 mill gold + mounts amd lots of things to sell, i dont plan to spend half mill per legendary, noone is. Mythics raiders can F themselves. So, instead of making videos so long just to rant maybe do it in 5 min, quick update, bla bla bla, now its more expensive, good luck

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  21. PLEASE READ:
    Previously I had unlocked rank 3 on the beta. This required 75xp to get to rank 2 and another 75xp to get to rank 3. I did this by crafting 16 rank 1s (16*5 = 80exp) and 7 rank 2s (7*10 = 70xp)
    Now, that same 80+70=150 xp only gets me half way to rank 3. I understand the video footage looks misleading without knowing the backstory.

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  22. I don't have access to Beta but from what I'm seeing to get from Rank 1 to Rank 2 you need 75 points gaining 5 at a time so need 15 crafts. To get to Rank 2 you need 150, but that's only 75 more. With 10 points per craft that's still only 8 crafts. You can't reset back to 0 of 150 otherwise you couldn't have been at 75 of 150 if you've been gaining 10 points each time (2:40 in video) that would hve put you at 70 or 80 points rather than 75.

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  23. Dividing gold from the rich to the medium rich (balancing economy) and tailoring power progression at the same time might be hard to understand and confusing. Thinking about crafting all max rank recipes would've been stupid, that is not the point.
    Remove flooding of the supplies (multiboxing) from the game. Give opportunity to low-mid-end casuals to make gold by supplying or crafting.
    When we think about rank4 legendary items, we're talking absolute end game power progression items so they made it possible for players to obtain effects to be able to enroll in power progression relatively fast by obtaining rank1s. This means all high-end-hardcore guilds (1-2-3%? of the player base) will be required to team up in order to achieve world-first and such accomplishments while mid-end hardcode guilds (5-10%? of the player base) are going to progress on a high-end pace by obtaining as high as possible ranks asap.
    Then when we think about soul ash progression gating it tells us logically what everyone will think of as "that is way too much soul ash according to the amount of materials needed for higher item ranks) and then it gets into supply/demand area where low-end materials prices will be calculated by the lowest amount of GPH someone is willing to farm materials for which will then determine the price of the base legendary items crafted by professions meaning rank1-2-3-4 should be thought of with much longer progression path-time in mind than what most of the players think which is solely going to depend on supply because if we have 1mil gold (example) brought into the game by vendoring items, looting gold and so on, then the maximum amount of gold that can be paid for a specific item is 1mil gold (if we think about it from the 0 perspective). Alongside that, a very low percentage of the player base is also going to buy WoW tokens and convert it into gold. – just a few points to consider

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  24. I've been on a 10 year hiatus, so please correct me if I'm off here.. But- this feels like good news overall for the health of the expansion. Professions will matter. Even if prices start to crash once some start crafting the best loot, I feel that those who are trying to level their professions will keep this demand up for many months. The only problem I see is someone coming many weeks or a month late and having to catch up. And those players can gather instead for decent gold. This also depends on how the lvl 4s are time-gated. If only 1 can be crafted a week for them, this would slow down supply enough to keep up demand for previous gear. Is there something I'm missing here? Is it that the pull to grind will be skyrocketed? That I can see being an issue; time investment may weigh heavily on players. But as far as quality of professions go, this seems like a good direction. What am I missing? Would love to hear other perspectives.

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