World of Warcraft in 2004 – A Time Capsule

A trip to the past…


Talent calc(note that the build in the magazine is actually using beta talents, not 1.1):

If you have any suggestions, requests, or just general feedback let me know in the comments or with a message. I try my best to answer or at least read as many as I can.

Music from

‘WetGrass Inspired’ [Tristram] by AmIEviL:
Singles 1:
Stormwind Music:
Shaping of the World:
BTDD Stage 01
SNSM Tokyo
Waltz for Zizi cover by Sam Griffin Guitar:
Stickerbrush Symphony Cover by PPF:

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32 thoughts on “World of Warcraft in 2004 – A Time Capsule”

  1. I'm not sure if the rule of color rarity on items was made strandard by Wow or other game before, in many modern games found that items rarity are grey, green, blue, purple and orange; the same order as Wow.

  2. When Classic first came out, I never had that amount of fun since I first started playing WoW in 2006. I used to laugh at people who thought dungeon boosting was a problem, but it really is a big problem in a game where part of the experience is the leveling. Its depressing

  3. Oddly about the damage feedback you mentioned…it’s absent in retail.
    Yes to retail thinking that at best they’ll force player interaction. That’ll never work. Needs to be organic. Convenience doesn’t replace anything lost in this game for me.

  4. I love your videos man! I used to only play retail but after binging yours and plat wows channel i got super interested in classic and so far im having a lot of fun! Big thanks to your profession guide, helped me out alot when i was getting started, keep up the awesome content ♡

  5. I played in 2004 but at time I was also playing game called shadowbane and in 2004 I felt shadowbane was the better game, I enjoyed PVP. I felt WoW was easy when it came to character building and PVP. However, I found WoW to be a mindless grind of collecting wolf pup ears in 2004. I gave up and just recently returned for new EP and game is much better with retail, the grind isn't as bad.


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