Xbox Series X Mesh Shader Advanced Culling Cuts Rendering Time In Half – XBOX SERIES X DEMO



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Xbox Series X Mesh Shader Advanced Culling Cuts Rendering Time In Half – XBOX SERIES X DEMO
Full VIDEO : https://youtu.be/0sJ_g-aWriQ
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21 thoughts on “Xbox Series X Mesh Shader Advanced Culling Cuts Rendering Time In Half – XBOX SERIES X DEMO”

  1. MS being transparent, ponies being constantly lied toπŸ€·πŸ½β€β™‚οΈπŸ€·πŸ½β€β™‚οΈπŸ€·πŸ½β€β™‚οΈπŸ€·πŸ½β€β™‚οΈ

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  2. Man seris X/S games are going to be awesome 2 years from now. The biggest question on my mind is will 3rd party companies even bother with a technique like mesh shaders for the X version if the ps5 version doesn't have the technology.

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  3. It cuts render time in half when half of the objects on screen are occluded by other objects.

    Given a typical, open world game, I'd say it will improve performance by an average of 15-30% for games. The PS5 does the same thing with the Geometry Engine.

    This all means that we'll be able to get more detailed worlds since more of the GPU power is being used to render only what's visible to the user.

    The big downside is raytraycing. Its like the evil twin. Even if the dragon is off screen, the BVH for the dragon still has to be drawn to dermine the color, intensity and bounce of light, as well as the shadows. RT is very expensive.

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  4. Mesh Shaders are great and all and will improve the performance along with other tech, software and toolset that Direct X has along with RDNA 2. The test that I did I saw a performance increase of 400%+, I think it was something like 400.9% increase (FPS increase) with Mesh Shaders on, but I don't expect most people in this comment section to even slightly understand what Mesh Shading is, even if it was explained to them. but I'm mainly here to be entertained by Xbox and PlayStation fanboy comments down below. And so far I haven't been let down. A lot of the comments are Xbox fanboys talking about the PS5, I swear the PS5 must live rent-free on Xbox fanboys minds lol.

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  5. This is important in many games today, BUT I think this will be irrelevant to Unreal Engine 5 since it works in a different manner like it streams in pixels shown onscreen at any given time and it equates to "unlimited details" really . Same technology Euclideon braged about 10 years ago where Epic Games have actually taken that to a higher level and added working lighting too, and by helping the Unreal Engine developer make it happen. Money well spent from Epic Games and we will now in the close future see games with 4K to 8K textures with stable framerates. That's the way to go imho.

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  6. Mesh shaders = does the job of a Geometry Engine whoops. So PS5's last magical power is meh. XBOX has "more features". VRS, VRR, Machine learning, Mesh shaders. More Cu's.

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  7. Fanboys really be out here thinking one console has tech that will destroy the other. It’s both hilarious and sad that people think this is something worth getting invested in

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  8. Going to out it here. What is being shown was touched on in the road to ps5. Really do not understand the fanboyism when the consoles are out in the wild. This is great news for xbox but it isn't a game changer against ps5.

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  9. I wonder if it renders parts of the dragon that are occluded by it's own mesh, i.e. those on the far side of the model from the viewpoint; or is it only when other objects block the view?

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