RIDE 4 | Let's Talk Updated Physics… (Xbox Series X)



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It’s time to talk about the recently updated physics for RIDE 4. #RIDE4 #RIDE #RIDEVideogame #XboxSeriesX.

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22 thoughts on “RIDE 4 | Let's Talk Updated Physics… (Xbox Series X)”

  1. Agree with everything. Thank you for your great content as always.
    I have soldiered on through this game to the Final League and have to say this has been incredibly disappointing.
    True to what we can expect from Ride 4 the final events are as fatiguing as much of the earlier content.
    Why couldn't Milestone have left some serious interesting but not impossible challenges.
    To spend hours on the game only to end with boring monotony is beyond me.
    As s French reviewer stated when comparing to Ride 3, "Ride 4 has lost it's soul"

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  2. The understeer I hear people talk about, is that I don't see anyone else mention the fact both the AW and the TC impacts more than just wheelies and skids. They directly impact directional change and also available lean angle as well as controlling wheelies and skids. You can try it directly and just flick the bike from side to side while moving up and down one increment at a time.
    This is something I was completely unaware of, and came to me as a sad shock to be fair, because these physics should in no way be linked especially when the physics is set to realistic.

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  3. Ive literally never lost the front on the brakes in this game, I noticed when i first started playing that its too forgiving on the brakes, so theyve made it worse, great. Have they fixed the but on endurance races where it rains mid race but it doesnt give you the option to change to wet tyres so you get stuck on drys?

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  4. 【Please】all players who have the same feelings, go to FACEBOOK and tell the milestone! Ask them to roll back the game version!

    The most stupid thing about this version upgrade is that they modified the route of the motorcycle after tilting. When you lean the motorcycle, the RPM of the engine will increase and the speed will decrease in a short time. This is normal because the tire circumference is inconsistent inside and outside. But after this update, the speed of the motorcycle's descent after tilting has reached an exaggerated point, and it is sometimes even stronger than the brakes. And after the motorcycle is tilted, even if you fully open the throttle, the speed rises very slowly, and when you half open the throttle, the vehicle will even oversteer. This is incredible, this is untrue!

    This makes me feel bad! Today's real mode has become simpler than the previous simple mode. Even in the real mode, it is difficult to reproduce the previous lap times. After such a bad upgrade, you can see that many players support this upgrade and think it is reasonable. This makes me wonder if they have ever ridden a real motorcycle or have driven too short a ride. Obviously it is easy to see that this upgrade is more friendly to novices, but "It's 4 Real" has become a joke. . .

    When I played for more than 100 hours, I felt good and thought it was more real. Then they upgraded the game to a pile of shit. . .

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  5. Well I payed for the game to be the way it came out they can't go changing shit now that's fucking bullshit I don't buy games so they can change them when ever they fucking want they better change it back or I'm gonna fucking murder them

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  6. The DEV's should put more realistic physics in for the character when he crashes, inotherwords, if he is in the air spinning at 100rpms his appendages should rip off and gore spray everywhere too.

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