0114 Tim RimWorld Lone Scrapper Ep 7



Let’s Play RimWorld! A lone wanderer might have just bit off more than they can chew by deciding to set up in an abandoned factory tucked away in a Feralisk Infested Jungle. How long can they sruvive against Alpha Animals, Mechanoids and whatever else the Rim has to throw at them?
Follow the whole series on the playlist: https://www.youtube.com/playlist?list=PLyxByeNdXbHjigubvfWKeBfX-Pir2iGQn

Find the mods used in this series series on Steam: Coming Soon
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Links:
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Outro Music:
“Good Times” by Tobu
http://www.youtube.com/tobuofficial

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About RimWorld:

RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune. RimWorld is a story generator. It’s designed
to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events
that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your
story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe
Chillax likes to relax.

Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant,
and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So
your colony will always be a motley crew.

Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse
to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks
at all. A genetically engineered assassin can do nothing but kill – but he does that very well.

Colonists develop – and destroy – relationships. Each has an opinion of the others, which determines whether they’ll become lovers, marry, cheat, or fight. Perhaps
your two best colonists are happily married – until one of them falls for the dashing surgeon who saved her from a gunshot wound.

RimWorld generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate
forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These
challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing
season.

You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your
enemies. There are many animals – cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.

People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue,
witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same
room as others, and many other situations. If they’re too stressed, they might lash out or break down.

#RimWorld

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16 thoughts on “0114 Tim RimWorld Lone Scrapper Ep 7”

  1. Under the structure tab, there is a "replace" icon that will help you replace stuff rather than rip it out and re-build it…might be easier/faster to slap up wood walls (just to enclose a larger area), then replace em with stone.
    Boy howdy…Tim was running his butt off to get in before the spiders came after him..I was all cheering "go go go!" from 1 to 4…awesome!

    Keep em coming!

    Reply
  2. Tim is one fortunate fellow to be able to get in tot eh base and survive going outside and killing a spider, then he goes mad lol

    nice to see plans for a dining table go up, you have a unused stool sitting in the base, could use it at the stove .

    more doors would be good, . i still want to see whats on the other side of that autodoor in the structure 😀 since they are stuck in side you could just grow using all the available land inside the base that you have to increase skill and get more plants

    Reply
  3. If you want to sneak out a caravan at night and search for herbal medicine to harvest and use for installing the prosthetic leg your best vanilla biome bets are boreal forests, temperate forests, temperate swamps, cold bogs, and should all else fail the tundra biome. Consider leaving a pawn or two at home to continue expanding the base while they're out, you have a greedy colonist now so the sooner he gets an at least mildly nice bedroom the less mental breaks he will have.

    Reply
  4. I find myself saying a lot of "Oh no!", "Don't go outside" and general whimpering noises. I get anxious every time I see those Jungalisks. I don't think I've ever been as invested in an npcs welfare.

    Reply
  5. It looks that when you plan well the spiders will eat more than you draw in from invaders making cash and stuff you in short can live in this place of you get a base wall up making life safe. Short end is work well and make things livable.

    Reply

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