10 Convoluted Video Game Levels Everyone Got Lost In



Worst. Library. Ever.

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45 thoughts on “10 Convoluted Video Game Levels Everyone Got Lost In”

  1. I know its not a level,

    But i recently played The Eldsr Scrolls 3: Morrowind, for the first time, and i'd get lost a lot,

    Specially when a character says, "go north-east," that could mean the objective is right next to my location, or its way up in the map, was always nervous when given vague directions

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  2. Omg, Zeffo is the last map I completed trying to get the plat. There this one little speck of map that it took me FOREVER to figure out how to get to. There's one on Kashhikk too that's pretty infuriating.

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  3. The Library is a hard level, but it is not a maze to get lost in. Halo "second level" is the level people got lost on while driving to the different life boats.

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  4. The entire first resident evil. First played the remake on the GameCube and there was no way in hell my young mind could’ve beaten that game without the giant guidebook.

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  5. Yes, I loved Kingdom Hearts' Deep Jungle – The music, the look, & the area where heartless kept on spawning so I could get loads of Munny, but boy was it was a confusing area to navigate. Sometimes even finding that respawn areas was a chore, but always worth it whenever I did.

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  6. Pretty much all of the oldest house in control, some of it is fairly straightforward but other parts are a confusing mess and the (deliberately) misleading map doesn’t help any. I was forever getting lost in there until I learned the layout of the place.

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  7. Halo anniversary graphics may be garbage, but at least they added arrows on the floor in the library to tell you where to go. Doesn't make it easier to deal with the freaking rocket launcher floods unfortunately.

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  8. I think it's time for this channel to consider a Hall of Fame. There are certain iconic moments in video game history that have been mentioned to death on this and other channels like it. Once you have established those moments worthy of Hall of Fame status you can put them at the beginning of list, give them a "yeah we know they're great, check out our other 50 lists that have this moment" and let other games shine.

    A few examples
    The Water Temple
    Spec Ops Twist
    Psycho Mantis
    The Konami Code

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  9. the logos trial from vandal hearts….you have to make you way to the top of this pyramid, but you cant just go straight up it you have to spiral you way up the base etc…all while archers and mages at the top rain down on you and dont kill everyone too quickly cus the entire point is to get the chest at the very top which is annoying when both forces have stalemated each other at the middle of the pyramid

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  10. The Surge. Not just one specific level, but the whole damn labyrinthian game. Don't get me wrong, it's a great game. But every last level has like 20 unlockable shortcuts as you backtrack and revisit old areas.

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  11. Most of Killzone Shadow fall's levels are huge, same-y looking, empty places that are impossible to navigate, without spamming the target/goal marker button every 5 secs of the way.

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  12. ok but why is code vein's cathedral of the sacred blood not on this list. not only is there a lot of looping and drop off points but the level is all white is it is hard to look for a land mark to find all the vestiges be for the boss if you can even get there

    Reply

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