10 CRUCIAL Abilities Almost EVERYONE Uses WRONG – Valorant



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0:00 Intro
0:52 QOTD
1:32 Stim Beacon
2:22 Trap Wire
3:08 Neural Theft
3:46 Showstopper
4:26 Shrouded Step
5:12 Dismiss
5:48 Lockdown
6:49 Healing Orb
7:41 Aftershock
8:25 Owl Drone
9:31 Outro

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33 thoughts on “10 CRUCIAL Abilities Almost EVERYONE Uses WRONG – Valorant”

  1. Not only Aftershock, many abilities like raze's Grenade, viper's chemical thingy, phoenix hot hands, and MOLLY too can help clear a lot of corners.

    Because enemies usually hold angles in defense and attackers hold angles after planting. Saving these abilities has helped me clear a lot of angles and get kills

    Reply
  2. QOTD: im thinking of a 1v1 game mode where we 1v1 people that is the same rank as us to improve our 1v1 in comp, the round im thinking maybe around 6 or 10, maybe no utilityy usage

    Reply
  3. QOTD: I wish they added like a capture the flag game mode w respawn but not for competitive but for a dif playlist like deatmatch, I feel like people in deathmatch don’t use it for practicing their shots but rather just corner camp and sound whore

    Reply
  4. Queue is already 2+ minutes long with 6 servers selected. (Frankfurt 1&2, paris 1&2, London, warsaw and istanbul) if these modes would be added i suspect those queues doubling in time

    Reply

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