10 UNSCRIPTED Video Game Moves Discovered By Fans



Some game moves were never directly designed by the creators. Here are some cool moves and tricks invented by video game fans. Subscribe for more: …

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47 thoughts on “10 UNSCRIPTED Video Game Moves Discovered By Fans”

  1. Not sure if unscripted, but I would add Overwatch's mercy super jump and Hammond's 180º among other things. Both are moves which are not "natural abilities" of those characters, but explotation of overwatch physics (I think, I don't really know).

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  2. Wall bouncing in GOW 1&2 was so much fun, until everyone figured it out! My friends an I actually figured it out on our own by accident. Once you get good at it, you can dominate in online matches. Horde mode stood no chance against it!😂😂

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  3. Without watching, I'm guessing they missed the shoulder roll from Mirror's Edge Catalyst. The rolling animation that is actually how a practitioner of parkour (Traceur) 'would' roll when landing from a height. For motion sickness reasons they made the in-game rolling animation over the head, but the animation for a proper shoulder roll was still present for whatever reason if you press jump and crouch/slide together while moving forward.

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  4. You can basically create infinite combos in Killer Instinct gold by messing around with the options. Turn on the permanent super bar and turn off knockdowns. This works best with Tusk and Orchid. Do their pressure double and then immediately follow it up with a super linker. And just keep doing that. You can even get fancy with it and throw that in there as long as you don't try to use a finisher. Because your opponent won't get knocked down you can do this as long as your fingers can hold up.

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  5. Aight, so I wanna give some criticisms with this video editing of this video. Whoever was in charge of putting in clips of these moves, should have just paid/sponsored/sourced out clips to other people's videos who actually showcase the moves in a more fun presentation. Because you didn't, most of these clips looks like the first time someone's attempted these moves – which was a snorefest to watch.

    Doom Meat Hook – "talks about similar comparison to Legend of Zelda Hookshot…shows a picture of Super Smash Bros Melee." Yeah I get THAT is based off the game, but a simple clip of Link using the hookshot from the N64 game would have made the comparison hit home better.

    The wavedashing one, while shown in all it's simplicity, could have been more entertaining to watch with like Fox or Luigi wavedashing on/off platforms on Battlefield, or even a side-by-side comparison of how fast a character can travel horizontally compared to running.

    The Gears of War one – I didn't even know what I was looking at until like 30 secs in, and then felt this was super under utilized the entire time it was shown.

    Mario Kart Snaking – this was WAY more prominent in Mario Kart DS than Mario Kart 64. You also didn't show it AT ALL with your clips, just attempts at it. I also think it would have also been fun to include that Snaking also was in F-Zero GX where you would also basically do the same thing and go at insanely absurd amounts of speed.

    Street Fighter 2 Combos – There….wasn't even a clip of the actual Street Fighter 2. The only reference you had to this game breaking moment in fighting game was an image and an article.

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  6. GoldenEye 007 look at the ground when moving will help with speed runs, especially if there is a lot of action going on if you were to look up it will allow the N64 to keep up with the game!

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  7. The roll jump in Syphon Filter Omega Strain was pretty dope. Roll and then crouch at the right time to jump twice your character's height and bypass a lot of the parts that needed online play to do so, especially when playing the game way after online services had been disabled.

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