Happy accidents are everywhere in the video game world. Some were spotted early in development and intentionally left in the game. Others were pointed out …
i was hoping he would have mentioned that one of the swings sets i think in GTA 3 was glitched to launch you across the map. its was such a fun feature that rockstar left it in in future games
I genuinely did not know the wall jumping in Mario was a glitch. It's so integral to the way I learned to play as a kid, that I just kinda figured it was glitching when it DIDN'T happen
How could you leave out strafe jumping from Quake! That pretty much went on to define the entire series. (Also, the slope dodge in Unreal Tournament was also a physics bug that was later exploited in level design).
May have been early and fairly shortly after the police bug was implemented, but I absolutely loved GTA London 1969. Skidding a giant willy and balls on the queen's lawn, never looked so good! 😂
GTA5 had a glitch where if you shoot the centre of a car wheel, the car would drop abit, do it to all 4 wheels and your car would be lower than what you can get it in the mod shop. They took the glitch out but because so many people complained they added it back in 🙂
I must say again: very high quality writing. I think many games media writers overcompensate for a perceived lack of "mature subject matter" by flexing vocabulary / syntax muscles needlessly. I feel that the Triple Jump team write with immense wit and clarity, calling on the more complex elements of the language when required, without leaning on them. I seem to be alone here, but I always thought Adam Sessler wrote game reviews with gratuitous verbosity. He'd use terms like "gratuitous verbosity", which I found very annoying.
Man, I so wish Ben was doing the narrating here, I click back as soon as I hear it's Peter doing it. This seems like a decent topic as well.
I just can'T stand Peeeeter and his totally FAKE upwards inflectioN and overeager emphasis on RANDOM words all the TiMe followed by the slow, deliberate enunciation towards the end of every sentenssssssss.
It's like watching Friends meets Jeremy Clarkson with that boring bloke from Father Ted. His voice is so mundane, and he makes it worse with his QVC like intonation. I'd love to watch some of these videos, but Peter just infuriates me with his voiceovers. He's like a robot that's been taught to sound vaguely human, by a televangelist that used to go band camp, this one time.
Mario
Hi
OH YEAH HERE WE GO, BUG TIME
I know that saying, "Journey is a pretty game" is about as redundant as a statement can get at this point but GOOD GAWD, Journey is a pretty game.
5th
i was hoping he would have mentioned that one of the swings sets i think in GTA 3 was glitched to launch you across the map. its was such a fun feature that rockstar left it in in future games
So most (if it all) the bugs in Skyrim then?
Personally I love the Homing suitcase in Hitman.
I genuinely did not know the wall jumping in Mario was a glitch. It's so integral to the way I learned to play as a kid, that I just kinda figured it was glitching when it DIDN'T happen
Really interesting stuff guys. One of the best lists yet!
10 bugs that became features? If you'd cover just Bethesda, you could make that a longer list
Been with you guys since you were with WhatCulture. So happy to see you guys have settled into a good channel that's nearing 150K. Love your content!
Rest in peace Vicarious Visions
Aggressive police is a real life bug
Cyberpunk might make it into a dlc
How could you leave out strafe jumping from Quake! That pretty much went on to define the entire series. (Also, the slope dodge in Unreal Tournament was also a physics bug that was later exploited in level design).
May have been early and fairly shortly after the police bug was implemented, but I absolutely loved GTA London 1969. Skidding a giant willy and balls on the queen's lawn, never looked so good! 😂
Pretty sure Combos in fighting games came from a bug didnt they?!
The spy from tf2 started as a bug and became a character
Oh yeah here we go! Bugs time!
2 Murders is fine. One more though, and you're coming with us,
i've played MC for a long time and have never heard of the creepers being inspired by glitched pigs. 10/10 trivia right there
GTA5 had a glitch where if you shoot the centre of a car wheel, the car would drop abit, do it to all 4 wheels and your car would be lower than what you can get it in the mod shop. They took the glitch out but because so many people complained they added it back in 🙂
Glithches :Heros or menaces?
Considering they don't seem to n otice you ripping all their clothes off I doubt they have the intelligence to remember anything lol.
The good ole Shady Sands Shuffle
I must say again: very high quality writing. I think many games media writers overcompensate for a perceived lack of "mature subject matter" by flexing vocabulary / syntax muscles needlessly. I feel that the Triple Jump team write with immense wit and clarity, calling on the more complex elements of the language when required, without leaning on them. I seem to be alone here, but I always thought Adam Sessler wrote game reviews with gratuitous verbosity. He'd use terms like "gratuitous verbosity", which I found very annoying.
Man, I so wish Ben was doing the narrating here, I click back as soon as I hear it's Peter doing it. This seems like a decent topic as well.
I just can'T stand Peeeeter and his totally FAKE upwards inflectioN and overeager emphasis on RANDOM words all the TiMe followed by the slow, deliberate enunciation towards the end of every sentenssssssss.
It's like watching Friends meets Jeremy Clarkson with that boring bloke from Father Ted. His voice is so mundane, and he makes it worse with his QVC like intonation. I'd love to watch some of these videos, but Peter just infuriates me with his voiceovers. He's like a robot that's been taught to sound vaguely human, by a televangelist that used to go band camp, this one time.
Prayer flicking in Runescape was basically a bug, and yet now it's an essential strategy for much of the end-game content
Best glitch ever. Breath of the Wild tricking weak minded reviewers and mainstream idiots into thinking it's a good game.
0:53 – 0:59
Someone's a fan of Larry Bundy Jr.
Street fighter two. A bug birthed combos I believe. Which changed all fighting game mechanics after