We’ve already looked at glitches and technical mishaps that were embraced by developers to become their own fully-fledged features. Today, however, we are looking at bugs that developers attempted to play off as part of the intended experience all along. Sort of like saying “I meant to do that” after you accidentally run your friend over with your car. There are likely many examples of this type of thing, but the chances are that nobody actually knows about them. After all, if developers are claiming that these things were intentional, well, to slightly misquote Annie Lennox, who are we to disagree? Still, once in a while an intrepid whistleblower from the development team will come out and say: “That bit we claimed was on purpose? Yeah, we were lying. Soz!” And it’s a good thing they did, or this video would be pretty short. Here are 10 Video Game Bugs that Developers Pretended Were Intentional.
VO: Ben Potter (@Confused_Dude)
Script: Tyler Bramley (@TylerBramley3)
Video Editor: Peter Griffiths (IG: @anarchyartwork)
#SilentHill #TombRaider #Quake
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Great video everyone!
👍🏽
"it isn't a bug, it's a feature".
"Bethesda games are buggy"
Im shocked and appalled
Wavedashing isn't really a thing in Ultimate because they added so much lag after you air dodge to the ground.
"Pro wrastling"? Oh God, Ben is Daddy Derek. So…is Peter Momma cat?
You guys make my day every time you post
As someone who identifies as a chicken I am deeply offended by this video.
Surprised combos in SF2 didn’t make the list. Good vid though!
Holy crap, never expected to see a clip from The Late Late Toy Show on a Triple Jump video. The nostalgia!
Vidogams
Ninja Gay Den???
I liked the fog in Spiderman, made it feel like you were spurting ya web goo all over the skyline as well as faces