10 Video Games That Were Basically One Big Apology



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24 thoughts on “10 Video Games That Were Basically One Big Apology”

  1. I’m sorry, but to say Origins fix the series isn’t true. It spored Odyssey. A game built around milking money out a single player game. The players either spends mindless hours grinding away on endless side quests to level up or forces you to pay another £8 to get boosters for EXP & in game money. Then charging another £15 or more to get the real ending to the game that leads into Valhalla.

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  2. GTA 5 was a shitty apology that was not needed….. i was one of the many & there are many that loved GTA 4 for what it was….GTA 5 was a massive letdown, Rockstar should've stuck to their guns and continued the realistic approach…

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  3. uh, you are actually wrong on Sonic Mania. Sonic Mania wasn't even made by SEGA, they just published it. It was a group of Sonic fans who had previous work in Sonic game porting. The one called Christian Whitehead for example, is the one who ported Sonic 1 to iOS. The team worked together to make a game, then they asked SEGA if they could make it an actual Sonic game, and SEGA approved, though some things had to be changed, such as the name of the game. It wasn't originally called Sonic Mania, it was something different that I can't remember. SEGA's reason for changing the name is, and I quote: "Made by the mania for the mania". And funnily enough, SEGA also made it the prequel to Sonic Forces. Hence why the Phantom Ruby appears in both Sonic Mania and also Sonic Forces. SEGA still hasn't fully fixed their ways of mistakenly making bad Sonic games several games in a row, though I hear the reason we have no notice of any new Sonic games after Forces, is because SEGA heard the fans' complaints over the more recent Sonic games that have been released. And so, stated they're taking extra time to make the next Sonic game a good one. Honestly though, I think most of those who says the classic Sonic games in the long past being better than the modern Sonic games, are blinded by nostalgia. I actually enjoyed many Sonic games the fanbase typically hates, such as the storybook series. And I have little complaints over forces. I just wish it was longer than barely above 10 levels, not counting the Episode Shadow DLC, which is even more shorter, and does not directly let you know that you beat Episode Shadow, leaving less aware players unsure if they actually beat Episode Shadow. Also, another issue I have with Forces: Do you remember Sonic Colors? How Eggman was trying to harness the "Hyper go-on Power" the Wisps have? And it was treated as a bad thing? Well in Sonic Forces, the Avatar does the exact same unethical move Eggman made in Sonic Colors.

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  4. I watched a documentary on the music of DOOM 2016 with the soundtrack composer. Thing is the tracks DO sync with your actions, with the basic beat per level kicking into over drive when you enter combat or execute Glory Kills, etc. It's amazing. Too bad he had a falling out with id on DOOM Eternal and won't be working with them anymore 🙁

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  5. Personally, I'll defend AC: Unity until the day I die, saying it was a really good game. But I acknowledge, I'm very biased since it was the first AC game I've ever played, and did so on PC during the days of AC: Odyssey, so it had been polished up a whole lot.

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