15+ FEATURES CUT From Cyberpunk 2077 – Removed Content Before Release



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15 plus amazing features cut from the CDPRs Cyberpunk 2077 game.
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41 thoughts on “15+ FEATURES CUT From Cyberpunk 2077 – Removed Content Before Release”

  1. 1000 npc characters having a daily routine is a waste of resources, wall running and mantis blades holding onto walls would break the game worse than the double jump already does. The weather has to be a bug, I get rain all the time as well as fog ect. I love this game dont get me wrong but I understand why some of this was cut. Car customization would have been awesome though.

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  2. After my first play through I felt empty and disappointed at the end it basically doesn’t even matter what role/path you picked and it barely affects the endings of the game cause u can choose any ending regardless

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  3. I don't love this game and I doubt Mike Pondsmith does love it. It's a very beautiful empty shell.
    Weapons dumbed down, no actions branching, no AI, cyberware is so incomplete they even left empty slots that CAN'T be moded.
    Badowski concentrate too much in looks and now only cares about not being pointed on his errors. He did what he could for the looks and sound. Time to step down for a better system programmer.

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  4. PS4 player here – just finished it last night with 250 hours in (I have no idea how I got that much out of it) and had a blast.

    That said: My game had weather effects outside of missions. I've had rain, what I assumed was acid rain and a weird yellow fog. Also had a brief sand storm thing in the badlands.

    It seems its in there but very very rare.

    As for cut features: Still sad about the flathead. I was hoping we'd get that or at least some kind of drone to use.

    Many of the other cuts are understandable, as they streamline the game.

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  5. By putting in car customisation, appearance reactions and train station, it would make the game much different. But we all know it would take much more time for that. It would take more of them to piece up parts for each car, more of them to create dialogs for each reaction depending on your appearance and much more of our system's speed to render the world when we take the train. CD could still make all these work to be honest; just constantly update the game to its intended vision and stop refunding buyer's money. Im most bumped with the appearance reaction because all i needed to do is find a legendary set and wears it for the entire game.

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  6. Even unfinished/missing things I'm absolutely loving it, worst issues I ever really had were random crashes but besides that the game ran fine, still sunk in 20+hours day one

    Hearing that things are being fixed, possibly new features being added in the future, etc I'm pumped

    Also still gonna buy it on pc eventually, worth every penny so far

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  7. Only my opinion! But if they would have added the advanced combat + stealth stuff (takedown animations, different takedowns with weapons, wallrunning and advanced combat with mantis blades and the monowire function) i would be a lot more satisfied. Dont get me wrong i also see the potential of RPG´s but a good combat system in a shooterish game is very important to me, my biggest hope is that they will add it in the future because it would make the combat so mutch cooler for me

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  8. Can’t believe I wasted 60$ on broken promises, a shame that they cut so many things. I hope and pray that they eventually bring back everything, but something tells me that they won’t, because they already got our money.

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  9. I like the game too, but it has many issues. I agree with the npc interactions. You can kill enemies and leave 1 remaining, he will just sit there and won't engage you. The money system is kinda messed up. It takes quite a bit to make 100k Eddie's. You sell a legendary for 2500 or so but to buy one from a vendor costs 200,000 Eddie's. It needs to be equalized. The clothing is unfinished too. I've got the crafting down, but finding all crafting specs is not easy. Just wish the game was complete.

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  10. It's fine to remove features as you're developing a game – just don't show them as part of your marketing. It seems they were only concerned with one thing: building hype and promising the moon. It worked – they got their millions of sales, but at what cost? The sad lesson we learn is don't believe anything a game company tells you, as they will say anything to get your eddies.

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  11. How is it possible that you only have sunshine? I have had so much rain just driving around outside of quests. Had a sandstorm once as well outside of the one in the race and the one with panam. Never had acid rain though and if I did I didn't realize. But how anyone can have over 300 hours and not have anything but sunshine is unbelievable to me. If it's true then it is definitely a bug for you.

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  12. For quite some time now I've thought they're gonna have to DLC the absolute crap out of it to make it resemble what it should of. CDPR are basically being forced legally to fix things now so there's definately hope over the horizon. Looks like it's gonna be a busy 2yrs for them I reckon.

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  13. I'm also confused by the energy concepts in this game. Why are there still gas stations in 2077? Yet vehicles never require refuelling. Some seem electric, but also don't need recharging. Flying cars are also just a decoration, except for occasional cut scenes, but my point is they're inaccesible no matter how far you progress. There is potential for this game to outperform every other popular open world RPG, it's current state misses the mark by many many miles.

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  14. those cut features i think, it should have been in here, if not for the people pressing cdpr to release early. idm it release later year, at least we get what they want to give. im very pity for cdpr

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  15. I'm sure that two main things affected these things… Time running out and old consoles holding them back. Pretty sure if they'd made the game only for new consoles and PC it'd be much better.

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  16. Imma sleep in this till 2022 (annoyingly)

    I love the game but as a Xbox player this was really disappointing, I still had fun but it felt like a half done job, the future is bright and this could be one of the greatest

    I know this might be shooting for the stars but I want a combination of FO New Vegas and RDR2 with a cyberpunk tone, where details matter and even minor side quests affect the main mission line

    I’m staying hopeful for this game and I hope a lot of people do too

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  17. 6th attribute was originally for the flathead spider bot, It will maybe be replaced with biochip abilities with an expansion like mutegene for geralt in blood and wine.
    Maestrum bouncer does comment V's style and cyberware when looking for nancy or it was coincidence that game bouncer said something along the lines they didn't like minimalist style in shows to much meat but that cyberware is top notch come in lol.
    I wanted back story choices to be put back even before release.
    The removed wall run , wall cling and monohack, but they left in pipe sliding lol.
    Miles toss is the one who did all the locked and unlocked Doors in wild hunt and 2077 he jokes about being the door guy.

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