15 of the Best Features That Were Removed From Cyberpunk 2077



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Today we take a look at some of the removed features from Cyberpunk 2077. These are features shown or discussed in the leadup to Cyberpunk 2077’s release that did not make it into the final game. Some of these are in the form of cut content and others may come down the line in the form of DLC or future Cyberpunk updates.

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Sources:

Cyberpunk 2077 Hardcore Difficulty Mode: https://wccftech.com/cyberpunk-2077-interview-accessible-non-shooter-fans/
Post Searching For Hardcore: https://forums.cdprojektred.com/index.php?threads/where-is-the-hardcore-mode.11040728/
Cyberpunk 2077 48 Minute Gameplay: https://www.youtube.com/watch?v=vjF9GgrY9c0
Cyberpunk 2077’s wall running scrapped due to design reasons: https://www.gamereactor.eu/cyberpunk-2077s-wall-running-scrapped-due-to-design-reasons/
Cyberpunk 2077 – Deep Dive Video: https://www.youtube.com/watch?v=FknHjl7eQ6o
Cyberpunk 2077 Braindance Mode Turns You Into A Security Camera: https://screenrant.com/cyberpunk-2077-braindance-mode-gameplay-trailer-night-city/
Cyberpunk 2077 — Official Vehicles Trailer: https://www.youtube.com/watch?v=1LlAgvWD948
Exploring the Cut Train stations in Cyberpunk 2077: https://www.youtube.com/watch?v=vo0cvQsC_x4
Cyberpunk 2077 Destructible Environments: https://www.vg247.com/2020/08/10/cyberpunk-2077-legendary-weapons-guns/
Cyberpunk 2077 – Destructible Environments (Breakable thing): https://www.youtube.com/watch?v=8eO_bW6KUkM

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Author – laracroft001

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39 thoughts on “15 of the Best Features That Were Removed From Cyberpunk 2077”

  1. It's clear that developers were under so much pressure to release ahead of time because of scumbag corporates (ironic) that they didn't have the time to think and actually reflect on some of the missed opportunities. Overwhelmed with demands means they just didn't have to think about some of the features that would have easily been implemented had they had time to consider them.

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  2. That’s weird, I didn’t ever take my gorilla arms off to notice that I couldn’t rip off turrets or open doors without them. I ended up using them for non-lethal takedowns, but that’s weird they didn’t enable that feature.

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  3. One more missing is the ripperdoc sequence becoming a simple shop menu. At least have us climb into the chair before we buy.
    Infact alot of the menus, shops and crafting seem to be bare bones. For an immersive game the crafting is really bad, as you can just sweat shop on the fly with only electronic components and no actual clothing materials.

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  4. I think the hacking monowire was a weird removed feature, imagine beeing able to use sandevision or beserker and still hack, it would be balanced cause u need the wire and be close to the enemy to hack it

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  5. With the wanted system I heard before (from angry Joe) they were going to have bribes, and such but they cut it out. To me that would have been cool.
    Honestly I think they should cut the multiplayer and fix the bugs in this game and implement some of the features they cut out.

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  6. 16:48 ????????? You made a nearly 20 minute video on the topic but want to discredit others? CDPR gave vague statements and let people run with them instead of being open and transparent, yet you take the high road because you’re different and did the research!? What are the sources that separate you from the “broken telephone” people? Are you on CDPRs side on this, because it sounds like you’re throwing gamers under the bus for being misled and voicing their concerns. Let CDPR face their consequences without being apologetic like it was the gamers fault for wanting the groundbreaking game they were promised.

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  7. Watch Rockstar have GTA6 take place in the near future with a cyberpunk setting, just to rub the salt into all the wounds CD Projekt Red's received since the release of this game.

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  8. Your exactly right bro, I like your ideas and hopefully they add some of your suggestions to the game. Especially the hard core mode, and alternative designs and upgrades on the vehicles.

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  9. This might sound confusing but I like this video because it made me mad. I really started to notice how overall pushed this game was on top of being released way too early, it's dissapointing to see.

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  10. Wall climbing was taken out because they didn't want players escaping the police by king konging your way up a skyscraper.
    Cyberpunk has massive sky towers that reach beyond the clouds.
    Plus programing an interactive climbing surface on every wall in the city
    would be far too time consuming.

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  11. Sincerely they lied about these and overhyped much more and pratically cutted the entire game and gived nothing and i think if they needed some kind of money support they should have asked or sm, and you know wait until it was done, now they have to much things to fix and its never gonna get done…..

    BYE

    Reply

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