20 Minecraft 1.19 Changes You Didn't Know About



20 Minecraft 1.19 Changes You Didn’t Know About

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Learn 20 Things Added in Minecraft 1.19 the Wild Update with this video covering everything new you didn’t know about in Minecraft 1.19 update with 20 Updates You Need to Know as of Minecraft 1.19 and 20 Very Secret Totally Real Things in Minecraft 1.19. I break down 20 Things Changes in Minecraft 1.19 the Wild Update and show 20 Secret Updates in Minecraft 1.19 Bedrock and Java Edition!

📑Chapters📑
0:00 – Intro
0:10 – Renewable Mud From Dirt
0:47 – Tadpoles Work Like Fish
1:18 – Moving Sculk Shriekers
1:58 – Swamp Mud Generation
2:50 – 3D Directional Audio
3:35 – TNT Explosions Drop XP
4:09 – Dog Z-Fighting Fixed
4:51 – Renewable Clay From Mud
5:31 – Screaming Goat Horns
6:36 – Pillagers & The Ancient City
7:57 – Waterlogging Leaves
8:45 – Automatic Propagules
9:41 – Improved Golem Spawning
10:19 – Minecarts Don’t Seperate
11:14 – Carpet & Sculk Sensors
12:09 – Chest Boats & Hoppers
13:05 – Nether Mob Spawning
13:38 – Minecraft RNG Changed
14:35 – Wandering Trader Trade
15:33 – New Warden Gamerule

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31 thoughts on “20 Minecraft 1.19 Changes You Didn't Know About”

  1. "mangrove swamps are actually quite rare"

    they are the most common biome for me, 3 worlds in a row i spawned in or next to a mangrove swamp

    Reply
  2. The harvested sculk shrieker not giving you the darkness effect and not summon the warden would be great for players who want to create a sculk/ ancient city themed base or would be a fun prank to pull on your friends

    Reply
  3. They should allow mud to form if any form of water is covering the top part of a dirt or grass block for a specified amount of time and then after the water is removed it eventually converts back into dirt.

    Reply
  4. Can you grab tadpoles in a bucket??? And THANK YOU for making this video! I was all but about to ignore mud having not found the swamp, but now that I can make my own, time to go back over that swamp/mud video!

    Reply
  5. It would be amazing if there was a way to automate processes like turning dirt into mud, into packed mud, into mud bricks. Or even things like turning stone into stone bricks, there are ways to make those processes easier but I feel like the end game would be massively improved by the usefulness of automation instead of having to do every one of these things by hand. Satisfactory is a great example of how to do automation right and I think the playerbase would massively prefer that over weird, new crafting recipes that offer next to no use.

    Reply
  6. You can make a video about biomes. For example (i don't know if this doesn't exist) you can tell rarity of mines by biomes. Badlands's mines are different from the other biomes. You can tell it's mine rarity but you can also tell if the other biomes have different mine rarity from theirselfs. By the way the most efficient mining style looks like moss.

    Reply
  7. Sorry I said to dry out mud into clay you put dripstone beneath it but you actually put a block between it and the dripstone so layer of mud then layer of any solid block beneath that and then pointed dripstone

    Reply
  8. 17:28
    Funny enough, there's a little something hidden underneath all that wool. There's actually a campfire buried in the wool, along with more dark oak wood as little benches, with the cobbled deepslate stairs as a table, like a little campsite!

    Reply
  9. There should be a way to have Skulk Shriekers still spawn in the Warden if placed down by a player! Even if they made it very difficult to do can you imagine how fun this would be to troll your friends hahaha

    Reply
  10. Don’t know if you went over this in the video but can you turn mud into clay instantly by placing the mud blocks in the nether? Since with sponges you can do this to dry them instantly I was wondering if it worked the same way with mud and clay.

    Reply

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