32 Minutes Of Back 4 Blood Gameplay (Closed Alpha)



We fought a horde of ridden in the Back 4 Blood closed alpha, venturing through the destroyed town of Evansburgh in Turtle Rock Studios’ co-op follow-up to …

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30 thoughts on “32 Minutes Of Back 4 Blood Gameplay (Closed Alpha)”

  1. listen everything looks great but it can be better U lack the gore and more emotion. Left 4 dead 2 had both "gore" and emotion that is how it's success was possible and I'm sure U guys can do better this game is NOT yet ready and if it drops like this I do not think it will last that much

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  2. trying the alpha now. the bruisers change up the gameplay too much- they approach you tilted so you can't shoot their weak spot. you often can't flank them either given the terrain/horde. but still, this is a fun game.

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  3. I don't know if this is just me, but from all the footage I've seen (I haven't watched the video till the end but have watched like half an hour's worth of another person playing this game on a stream), I feel very underwhelmed by the hordes, or lack of them. Am I missing something? Everytime they sound a car alarm or scare the birds, where the heck are the hordes? One of the aspects that really impressed me about L4D was how impressive the hordes looked with tons of zombies coming out from several sides and stuff, and this just kind of seems like the zombies just stand there and the amount of zombies that you see on screen at once seems significantly reduced. Special infected also just seem to stand there. I realize that this is a very early build, but the reason I bring this up is because I'm worried that the issue of the low volume of zombies could be a result of something that can't be fixed like the actual engine itself, some engines are so badly optimized that you can't have that many entities spawning at once without it affecting the performance.

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  4. Looks good for an alpha. Could only hope that they listen to the advice they get from the play testers and expand/touch up on the game. One thing that I hope they work on is the physics/fluidity of the game. What I really liked about left 4 dead was how fluid and full of motion everything looked, especially the zombies and how they die. So far here, everything looks really stiff but I’m sure turtle rock won’t half ass this game because if they do that would be a really huge missed opportunity considering how popular left 4 dead was and Is even now

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  5. Its more similar to earthfall than L4D
    ☑️Iron sight,
    ☑️deployable turrets,
    ☑️bland survivor and special infected.
    ☑️Lesser Gore 😑
    ☑️Annoying coward guy with with hunter outfit and glasses

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  6. As someone who plays L4D2 DAILY “the Xbox community can confirm me” gamer tag ( ArkaideWazowski ) I honestly don’t think anything can compare to L4D other than L4D… the mechanics the special infected the rag dolling of infected and this doesn’t seem to have multiplayer for Infected vs Survivors . But hey I’m willing to give it a chance for sure

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  7. idk this looks a bit too cartoonish for me :/
    or maybe not a fan of the lighting?
    its night time and the brightness looks the same inside as it does outside?
    hopefully they add more realistic lighting

    and also… why are these normal ppl all able to just punch through doors constantly lmao

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  8. i seriously have to wait 6 months for this?
    my only complaint is the zombies move kinda stiff. and not in a "we're infected" kinda way in like a "not done with mocap animations" kind of way….

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