Much like life, videogames are full of little annoyances. Unlike life, videogames are constantly trying to fix these inconveniences with simple, satisfying solutions. Some of them are, anyway. So let’s all take a moment to appreciate the ways in which games came through for us with easy fixes for irritating stuff. Enjoy, and subscribe for a video like this every Thursday!
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Inventory management will always… ALWAYS… be the opposite of fun.
Yeah I think Zoro might need to get the solution to number 5
Swimming is terrible cause it's wet? Try sand. It's coarse, rough, irritating, and it gets everywhere.
That’s a not-insignificant spoiler for Yakuza 7, you guys. Maybe worth a bit more than “minor spoilers.”
6:10 Still better than in the original Red Dead Redemption when your name was John Marsden and water was your enemy.
Couldn't disagree more with this list. Things that hold your hand like fast travel and especially show super detailed quest markers or path highlighters remove any sense of exploration as you got from games like morrowind. When I deliberately started not using these things in Oblivion and Skyrim is when the game became magical, and I started to really discover how detailed the worlds are, and how fun it is to try and find stuff when there are mountains of other cool stuff you can stumble upon. Granted, not all games are designed where there are cool things to stumble upon like that which can derail you from something you were searching for, but I'd argue that the more players request these kinds of features the more likely the world is gonna be empty when exploring other "un-intended" paths.
Gears of War does the last one very well, music fades, and as your companion tells you "that's the last of 'em" you get an awsome guitar riff.
Also games that automatically picks up items are great! Either from the start, or with a powerup, like CONTROL.
In shared storage I'm surprised someone didn't mention Kingdoms of Amalur Reckoning.
You can own several houses that share the same storage.
REmake from 2002 has Real Survival mode and doesn't link the storage boxes. Give that a try.
The Postmaster in Destiny has a limit tho, if you don't clean it out regularly it will leave things behind.
Jane Douglas please step on me.
So you hate realism and need to have your hand held for everything? I'm not a very good gamer but even I don't need to be babied like that
Excellent, finally a mention of God of War (Honestly the best game ever in my opinion, absolute Classic). Ghost of Tsushima is a Magnificent game too. I appreciate seeing some mention of the PS exclusives which are far and away the best games, Last of Us, Spiderman, Horizon etc. All Classics
I'm glad they brought the chair back
….and now I need to go re-download the saints row games.
2:24 Ah, yeah. Tifa, about that… proceed to repeat the Arbiter of Fate battle for the umpteenth time from beginning It was frustrating, but I eventually manage to bet them.
I feel like they only have one writer because everyone talks the exact same on this channel.
Annoying with no easy solution: playing Xbox and Nintendo back to back, and getting told to press (button). THEY'RE BACKWARDS!! And my brain got hardwired by SNES.
The ring light in Janes' eyes look like contact lenses
Being able to place a marker on the map and it appears in game, sounds stupid but helps when you keep walking past that one thing
Wait a minute. Does Yakuza: Like a Dragon have turn-based combat? I love Japanese culture and gang games, but I could never got too far into Yakuza Kuwami because of the complicated combat system.
HOW DARE YOU MAKE PRINCESS LYDIA THE THUMBNAIL OF "ANNOYING" VIDEO GAME THINGS. FOR SHAME!! SHAME! SHAME! SHAME! LYDIA IS BEST PRINCESS!
You know, having combat music play while you're going through a long, empty hall would be a GREAT way for a game to make you exceedingly nervous…
I’m so glad y’all have found a safe way to continue making your videos. They’re a good way to get a laugh in when I’m down. 🙂
8'47" I understood "Father, how do I save ?" Lol
A game is a set of artificial problems. Having those problems solved for you can turn a game into a movie.
So solving the right kind of problems (like bad controls) is key here.
Because I fear 4, I'm always with 2. If you look at my inventory while playing Hitman, you would thing that I'm going to fix a house. A really beat up house. With bad plumbing.
2 suggestions:
1. I'm surprised that Fast travel is not on the list – who has the time to walk all the way from Riften, to Solitude, when you have caves to explore?
2. Cover-based shooters got your back – you'll never be in a surprise battle, because they introduce waist high walls, right before a bunch of baddies show up, to warn you. Best example: ME2, assault on the Collectors' ship.
Andy, if you want to read the Cyberpunk map you need to clean up a lot of those gigs. Leaving all of them, what a nightmare. You can also filter that map for what your looking for and track it.
Jane, as far as the inventory in Cyberpunk I haven't found the point in which I can't move yet. Just walk slowly, no running, but guess what? I can still double jump with my reinforced tendons…and as we all know jumping is always faster than running.
Hades does the "there are no more enemies" nicely, with a little bit of slow mo of the last kill and you know you are cool 🙂
Wait, Like a Dragon has English voice acting???
I notice that 'your follower is in the way AGAIN' was not in this video … because it's STILL NOT FIXED! *Get out of my way, Lydiot!*
hearing the yakuza crew speak english is terrible.
Fast travel is a Godsend and you only fully appreciate it when you play a game without it!
Thank you for the "Not Sparking Joy" comment Jane. I use it all the time
Thy still not fixed the problem of the gate in skyrim
Okay I just wanna say I liked the more relaxed and off to the side seating position/ camera angle that y’all used to sit at
Mid boss checkpoints should only be on easy or story mode
In the Pokémon GameCube games, if you failed to catch a Shadow Pokémon, there is a trainer you can get them from later.
"Stuck in water" May I introduce you to Subnautica
Accidentally lose a conversation while driving with an NPC due to getting into a fender bender, or getting to your destination too fast?
In the Deadly Premonition games, your conversation will restart after getting into your car with you saying something akin to "So, where were we? Oh yes…". No more wondering what unusual dialogue you missed out on.
Doesn't swimming all the way to the shore before using the warp button defeat the purpose of the warp button?
I can't believe how angry just seeing the freaking whispers still makes me. The last hour was ruined for me after the whole Barret thing until of course Sephiroth.