Bumbling Through The Medium p.5



Dare you brave the stacks of governmental paperwork of the soul?

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32 thoughts on “Bumbling Through The Medium p.5”

  1. Still wishing this game was just about Thomas and his angsty Shadow Self. Exploring minds of tons of people, it makes the visuals more interesting and provides a character that always has someone to bounce off of.

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  2. So I guess the difference between Richard and Henry is that while the former tried to suppress his inner demons, the later embraced them and sort of became it on his own. Where as with Richard, Spirit Thomas just destroyed everything except the dark part of him and he was left that way. So I guess Spirit Thomas feeds off of the guilt of people and uses that to destroy them leaving nothing but the monster within the man.
    Kinda neat when ya think about it, too bad none of that matters in a bad game like this!

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  3. I remember going on this one haunted house ride, in which you got into a car that drove on rails. It would round a corner, flash a loud buzzing light at an ugly skeleton, before the car yanked you into another direction. There might have been a cool vampire in there somewhere- too bad the ride wouldn't let you stop to look at it. 2-minutes later, it was over. There was no story, plot or anything. That's The Medium. A carnival ride that might have looked good in some spots, but it failed to do anything original and just drove the player on rails. Find a prompt, mash a button, move onto the next.

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  4. The fact that Marianne is still explaining the obvious to the player despite a Single Lonely Maw LF Skin suit is chasing her is so, so frustrating. You know its hyper sensitive to sound! Why are you talking about the clearly visible exit!?

    Also I feel the Maw has more personality than any of these characters. Which is kinda weird to say because it seems like a throwaway villain but its having a good time being a Maw.

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  5. So the first victim of the massacre is still Richard, when the Maw jumped into his nurse, right? I think the game would have definitely benefited from choosing a disaster, i.e. Niwa or the Lilyanne or the Red House and its events and casting all other events relative to that instead of jumping around as much.

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  6. SGF mentioned it as well but why the hell is Marianne even here. Like a weird phonecall is no reason to still be hunting through this (I wouldn't even have gone, Thomas wasn't very convincing). I understand what the writer wanted to go with but I do not care about Marianne or her past to deal with this this sloppy reasoning. If we had better backstory about her never giving up on souls she meets then staying because Sadness would make more sense. Like she knows how evil and dangerous Niwa is early on. Just leave. They have way too many ideas and side stories woven together, they never give any of them room to breath and become an actual complete idea we care about. I need to care about story driven games and I don't care about anything in this game.

    SGF getting salty with the Maw is the best though, I could watch SGF play anything and still wanna watch more.

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  7. What do I prefer, Marianne's slow-white-person-half-jog thing she does or NightCry's Monica's drunken stumble running.

    The real answer is Rooney's ability to go from running to flat on the floor in less than a single frame.

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  8. 20:56 Oh wow, this part here reminds me SO MUCH of that one part of your Remothered playthrough where you were running from that person with the nail gun, and you kept trying to open that door, but it turns out you needed to do some arbitrary stuff before then to avoid getting nail gunned while opening the door.

    And that's not a good thing! Game developers! To have something in your game remind me of Remothered! It's not good!

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  9. I can't help but think that this would've been a better game if it was a traditional point-and-click adventure. That's basically what it is, really, just with some extra steps.

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